Magic-themed adventure game
First Claim
Patent Images
1. A magic-themed game for amusing and entertaining one or more game participants, comprising:
- one or more wand devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said wand devices being sized and adapted to be transported by each game participant and/or group of game participants while playing said game;
one or more reader devices adapted to retrieve said stored information from each said wand device;
at least one interactive gaming effect adapted to communicate with one or more of said reader devices and to produce a first result if a predetermined set of conditions represented by said stored information is satisfied and to produce a second result if the predetermined set of conditions is not satisfied;
whereby game participants and/or groups of game participants are encouraged to play said game to produce either said first or second result as desired.
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Abstract
A method of interactive game play is provided wherein a seemingly magical wand toy is provided for enabling a trained user to electronically send and receive information to and from other wand toys, a master system and/or to actuate various play effects within a play environment. The toy wand or other seemingly magical object is configured to use a send/received radio frequency communications protocol which provides a basic foundation for a complex, interactive entertainment system to create a seemingly magical interactive play experience.
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Citations
68 Claims
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1. A magic-themed game for amusing and entertaining one or more game participants, comprising:
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one or more wand devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said wand devices being sized and adapted to be transported by each game participant and/or group of game participants while playing said game;
one or more reader devices adapted to retrieve said stored information from each said wand device;
at least one interactive gaming effect adapted to communicate with one or more of said reader devices and to produce a first result if a predetermined set of conditions represented by said stored information is satisfied and to produce a second result if the predetermined set of conditions is not satisfied;
whereby game participants and/or groups of game participants are encouraged to play said game to produce either said first or second result as desired. - View Dependent Claims (2, 3)
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4. An interactive game for amusing and entertaining one or more game participants, comprising:
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one or more transponder devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said transponder devices being sized and adapted to be worn and/or otherwise transported by each game participant and/or group of game participants while playing said game;
one or more reader devices adapted to retrieve said stored information from each said transponder device;
one or more writer devices adapted to selectively update and/or modify said stored information on each said transponder device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols;
at least one interactive gaming effect adapted to communicate with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied;
whereby game participants and/or groups of game participants are encouraged to complete said defined gaming sequences or protocols in order to produce the necessary stored information to satisfy either said first or second set of conditions and thereby produce either said first or second result as desired. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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36. A game for amusing and entertaining one or more game participants within a play facility, comprising:
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one or more wand devices for facilitating storage and retrieval of selected information pertaining to individual game participants and/or groups of game participants playing the game, said wand devices being sized and adapted to be transported by each game participant and/or group of game participants while playing said game;
one or more reader devices distributed throughout said play facility and adapted to retrieve said stored information from each said wand device when in proximity thereof;
one or more writer devices adapted to selectively update and/or modify said stored information on each said wand device in accordance with the completion by game participants and/or groups of game participants of one or more defined gaming sequences or protocols;
at least one interactive gaming effect associated with one or more of said reader devices and to produce a first result if a first set of conditions represented by said stored information is satisfied and to produce a second result if a second set of conditions represented by said stored information is satisfied. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59)
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60. A fantasy role-play game for amusing and entertaining one or more game participants, comprising:
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one or more role-play fantasy character cards comprising a substrate having a front side and a back side, the front side being imprinted with graphics, photos, and/or other information representative of a desired role-play character, the back side or front side having affixed thereon or embedded therein an electronically-readable information storage device programmable to contain certain stored information pertaining to selected character attributes, game character developments, and/or game participant information;
a reader device associated with one or more gaming platforms and adapted and configured to retrieve said stored information from each said character card and to communicate said information to said gaming platform;
whereby said gaming platform is thereby able to uniquely modify a selected gaming experience based on the information stored on each said role-play card. - View Dependent Claims (61, 62, 63, 64, 65, 66, 67, 68)
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Specification