Networked gaming system with skill influenced prize mapping
First Claim
Patent Images
1. A method including:
- (a) prompting a player at a player station to enter a skill-based player input at the player station and receiving the skill-based player input at the player station; and
(b) identifying a game result for the skill-based player input, the game result being identified at a server located in a network with the player station where the server is separate from the player station, and the game result being at least partially dependent on the skill-based player input.
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Abstract
A server in a network receives a player'"'"'s game play request from a player station that is located remotely from the server in the network. In response to the player'"'"'s game play request, a display of the player station generates an image prompting a player to enter a player input at the player station. The player input, which is at least partially skill dependent, is ultimately evaluated at the server to produce a game result. The game result is then communicated back to the player station and presented to the player in some fashion.
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Citations
21 Claims
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1. A method including:
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(a) prompting a player at a player station to enter a skill-based player input at the player station and receiving the skill-based player input at the player station; and
(b) identifying a game result for the skill-based player input, the game result being identified at a server located in a network with the player station where the server is separate from the player station, and the game result being at least partially dependent on the skill-based player input. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method including:
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(a) receiving a first skill-based input for a first player at a first player station and an additional skill-based input for an additional player at an additional player station;
(b) grouping the first skill-based input and the additional skill-based input into a game group; and
(c) evaluating the first skill-based input for the first player and the additional skill-based input for the additional player at a server separate from the first player station and the additional player station to identify a result for the first skill-based input and a result for the additional skill-based input. - View Dependent Claims (9, 10, 11, 12, 13)
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14. A system including:
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(a) at least two player stations, each player station including a respective player input device and a respective display device, each player station also being configured to receive a respective skill-based input;
(b) a result identifying component in a communication network with each player station, the result identifying component for receiving a representation of the respective skill-based input received by each respective player station, for identifying a respective result for each respective skill-based input where the respective result is based at least in part on the respective skill-based input, and for communicating the respective result for each respective skill-based input to the respective player station at which the respective skill-based input was received. - View Dependent Claims (15, 16, 17)
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18. A program product stored on at least one storage medium, the program product including a set of machine-readable instructions that when executed are configured to:
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(a) prompt a player at a player station to enter a skill-based player input at the player station and receive the skill-based player input at the player station; and
(b) at a server located in a network with the player station and separate from the player station, identify a game result for the skill-based player input received at the player station, the game result being at least partially dependent on the skill-based player input. - View Dependent Claims (19, 20, 21)
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Specification