Audio-visual games and game computer programs embodying interactive speech recognition and methods related thereto
First Claim
1. A method for a game comprising the step of:
- initiating an interactive dialog between a non-player character and a game player, wherein the response from the game player is an audio input.
2 Assignments
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Accused Products
Abstract
Featured is a game applications programs, software, systems and methods that are such as to provide an interactive gaming experience for one or more game players by using speech recognition techniques in combination with interactive techniques and functionalities thereby as creating an interface that allows spoken words and/or phrases of a game player to initiate any one of a number of functionalities, actions or informational outputs in connection with the conduct of the game. Such methods, programs, and systems can further include creating an interface that allows a game player to initiate a function or action to be performed by the game player'"'"'s character, to initiate a dialog or interaction between a player'"'"'s character and a non-player character appearing in a game or to request information from a non-player character or about a phase of the game in general as part of the play of the game.
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Citations
27 Claims
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1. A method for a game comprising the step of:
initiating an interactive dialog between a non-player character and a game player, wherein the response from the game player is an audio input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for a initiating a dialog between a non-player character of a game and a game player, said dialoging method comprising the steps of:
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displaying one or more text messages from the non-player character for the game player and displaying one or more possible responses of the game player to the one or more text messages;
the game player selecting a response from the one or more possible responses;
the game player providing an auditory reply that corresponds to the selected response; and
creating a game program output corresponding to the selected response of the game player. - View Dependent Claims (14, 15, 16, 17)
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18. A method for a game comprising the step of:
initiating an open dialog between a non-player character and a game player, wherein the dialog is initiated by the game player at one of any time during the conduct of the game or following one of a non-player character'"'"'s actions or words. - View Dependent Claims (19, 20, 21, 22)
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23. An interactive method for a game, comprising the step of
the game player providing an auditory input so the game player is playing the role of the player character in the conduct of the game.
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27. A method for a game that uses speech recognition function to convert auditory input from a game player to an action in the play of the game;
- said game method comprising the step(s) of;
initiating a learn protocol of the speech recognition function at one or more times during the play of the game, prompting the game player at each of the one or more times using language and expression consistent with the game and for the specific time the learning protocol is being initiated, and requesting the game player to recite a predetermined phrase, word or passage, the predetermined phrase, word or passage being selected so as to be consistent with the game of play at the specific time the learning protocol is being initiated.
- said game method comprising the step(s) of;
Specification