Integrated game system, method, and device
First Claim
1. A game method, said game method comprising at least one step selected from the group consisting of step 1, step 2, step 3, step 4, and step 5, wherein:
- said step 1 comprises the step of triggering a first game spell when and only when both a first physical input pattern and a first verbal input pattern are recognized;
said step 2 comprises the step of placing a first card under a second card to indicate that said first card has been used in a first round of play and cannot be used again during said first round;
said step 3 comprises (i) the step of providing an electronic mechanism through which a first user can select a first feature and a second feature of a first user-created card and (ii) the step of assigning a power rating to said card, wherein said power rating is at least partly related to said first feature or said second feature;
said step 4 comprises (i) the step of deploying a first tile and (ii) the step of deploying a first chess piece on said first tile only after said first tile has been deployed; and
said step 5 comprises (i) the step of offering a first task to a first user during a first game at a time during said first game when a random number is needed and (ii) treating the results of said first task as though the results of said first task were attained through dice roll or computer generation of a random number.
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Accused Products
Abstract
The present invention provides an integrated game with five subsystems: (i) electronic spell-casting system, (ii) card game system, (iii) user-created card system, (iv) system for replacing the use of dice and/or random number generation; and (v) board game system. Spell-casting system provides a physical input mechanism, e.g., sensor-equipped “magic wand”, and a verbal input mechanism which together trigger a spell. Cards form formations affecting their powers and are marked as “spent” by being placed under another card. Users create their own cards through a Web-accessible site. Random number (generated by computer or dice) usage is replaced by “challenges,” i.e., player-performed tasks. Chess pieces follow standard rules but are deployed one-by-one, as are squares of the chess board. Licensing information is available through www.inventerprise.com.
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Citations
20 Claims
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1. A game method, said game method comprising at least one step selected from the group consisting of step 1, step 2, step 3, step 4, and step 5, wherein:
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said step 1 comprises the step of triggering a first game spell when and only when both a first physical input pattern and a first verbal input pattern are recognized;
said step 2 comprises the step of placing a first card under a second card to indicate that said first card has been used in a first round of play and cannot be used again during said first round;
said step 3 comprises (i) the step of providing an electronic mechanism through which a first user can select a first feature and a second feature of a first user-created card and (ii) the step of assigning a power rating to said card, wherein said power rating is at least partly related to said first feature or said second feature;
said step 4 comprises (i) the step of deploying a first tile and (ii) the step of deploying a first chess piece on said first tile only after said first tile has been deployed; and
said step 5 comprises (i) the step of offering a first task to a first user during a first game at a time during said first game when a random number is needed and (ii) treating the results of said first task as though the results of said first task were attained through dice roll or computer generation of a random number. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A game method, said game method comprising the following steps:
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inputting a first verbal stimulus into a data processing system;
inputting a first physical stimulus into a data processing system; and
triggering a first game event when and only when both said first verbal stimulus matches a first pattern and said first physical stimulus matches a second pattern.
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20. A game method, said game method comprising the following steps:
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deploying a first game piece upon a first surface; and
deploying a second game piece, wherein said second game piece is deployed by being placed upon said first game piece only after said first game piece has been deployed, and wherein said second game piece is selected from the group consisting of a playing card and a chess piece.
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Specification