Systems, methods and apparatus for facilitating a flat rate play session on a gaming device and example player interfaces to facilitate such
First Claim
1. A method for determining a price, comprising:
- determining a duration of a flat rate play session and a value of a price parameter;
simulating play of the flat rate play session for the duration of the flat rate play session, using the value of the price parameter;
determining, based upon the simulation, a simulated payout amount; and
adding a profit margin amount to the simulated payout amount.
2 Assignments
0 Petitions
Accused Products
Abstract
In accordance with some embodiments, there is provided a method, apparatus and article of manufacture for providing a flat rate play session using a gaming device. The flat rate play session may define a duration of, for example, a period of time, a number of game plays, and/or a number of qualifying events. In some embodiments, a flat rate play session may define a game and a wager amount per game play. In some embodiments, a player may be allowed to change the game and/or the wager amount per game play during the flat rate play session. In some embodiments, a retail price may be calculated for the flat rate play session based on a number of simulations of the flat rate play session and a desired profit margin. In some embodiments, various user interfaces (e.g., touch-screen menus) may be used to allow a player to select and purchase a flat rate play session. Various user interfaces (e.g., touch-screen menus) may also be used to allow a player to reconfigure a flat rate play session during the duration of the flat rate play session.
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Citations
20 Claims
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1. A method for determining a price, comprising:
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determining a duration of a flat rate play session and a value of a price parameter;
simulating play of the flat rate play session for the duration of the flat rate play session, using the value of the price parameter;
determining, based upon the simulation, a simulated payout amount; and
adding a profit margin amount to the simulated payout amount. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for determining a price, comprising:
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determining a duration of a flat rate play session and a value of a price parameter;
simulating play of the flat rate play session for the duration of the flat rate play session, using the value of the price parameter;
determining, based upon the simulation, a simulated payout amount;
adding a profit margin amount to the simulated payout amount, thereby determining an initial retail price; and
determining a final retail price for the flat rate play session based on the initial retail price. - View Dependent Claims (12)
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13. A method comprising:
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outputting, via a gaming device, a retail price for a flat rate play session, wherein the retail price corresponds to a first number of credits playable on the gaming device;
receiving, via the gaming device, a request to purchase the flat rate play session, the request including a payment of the retail price;
initiating the flat rate play session, wherein initiating the flat rate play session comprises setting a credit meter balance of the gaming device to a second amount, the second amount being different from the first amount and the credit meter balance reflecting the number of credits available for wagering on the gaming device. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification