Virtual input system
First Claim
Patent Images
1. For a user having a user input actuator, a virtual game interface device for determining actuation of a virtual input by the input actuator, the device comprising;
- a position sensing device for determining a location of the user input actuator; and
a controller coupled to the position sensing device, the controller determining whether a portion of the user input actuator is within a virtual input location in space defining the virtual input.
4 Assignments
0 Petitions
Accused Products
Abstract
For a user having a user input actuator, a virtual interface device, such as for a gaming machine, for determining actuation of a virtual input by the input actuator is disclosed. The device comprises a position sensing device for determining a location of the user input actuator and a controller coupled to the position sensing device, the controller determining whether a portion of the user input actuator is within a virtual input location in space defining the virtual input.
155 Citations
61 Claims
-
1. For a user having a user input actuator, a virtual game interface device for determining actuation of a virtual input by the input actuator, the device comprising;
-
a position sensing device for determining a location of the user input actuator; and
a controller coupled to the position sensing device, the controller determining whether a portion of the user input actuator is within a virtual input location in space defining the virtual input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
-
-
29. For a user having a user input actuator, a virtual game surface interface device for determining actuation of a virtual input by the input actuator, the device comprising:
-
a game surface;
an position sensing device for determining a location of the user input; and
a controller coupled to the position sensing device, the controller determining whether a portion of the user input actuator is within a virtual input location in space defining the virtual input substantially on the game surface. - View Dependent Claims (30, 31, 32, 33, 34)
-
-
35. A user interface comprising:
-
a surface;
a virtual input defined at a location substantially on the surface;
a non-contacting position sensor determining a location of the user input;
controller coupled to the non-contacting position sensor, the controller determining whether a portion of the user input actuator is located at the virtual input. - View Dependent Claims (36, 37, 38)
-
-
39. A method of determining actuation of a virtual input comprising:
-
defining a virtual position of the virtual input in space;
determining a presence of the input actuator at the virtual input; and
generating a signal indicative of the determination of the presence of the input actuator at the virtual input. - View Dependent Claims (40, 41, 42, 43, 44, 45)
-
-
46. For a user having a user input actuator, a virtual interface device for determining actuation of a virtual input by the input actuator, the device comprising;
-
a first position sensor module including a first position sensor and a first digital signal processor for creating a first data image of the user input actuator;
a second position sensor module including a second position sensor and a second digital signal processor for creating a second data image of the user input actuator;
a controller defining a virtual location in space of the virtual input, and responsive to the first data image and the second data image to determine whether a portion of the user input actuator is within the virtual location of the virtual input. - View Dependent Claims (47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57)
-
-
58. A method of attracting players to a gaming machine comprising:
-
sensing a potential player in a vicinity of the gaming machine;
upon detection of the potential player, projecting a dynamic image on a surface of the gaming machine, the dynamic image including an indicium defining a location of a virtual input to the gaming machine; and
initiating a game up on actuation of the virtual input. - View Dependent Claims (59, 60, 61)
-
Specification