Network game not requiring continuous connectivity
First Claim
1. A game system comprising a server and multiple terminals each of which progresses a game with a player, the terminals being intermittently connected to said server via a network for transmission and reception of information to and from said server so that the server does not control whether each terminal is in a connection state, said terminal comprising:
- a game element obtaining section that obtains a game element that can be used by a player character during progress of the game;
a terminal-side game element storage that stores the obtained game element;
a terminal-side game element transmitter that establishes a first connection to transmit information of the obtained game element to said server via said network, and subsequently terminates the first connection; and
a game progressing section that progresses the game using a game element selected from the stored game elements, the game progressing section comprising;
a terminal-side support request transmitter that establishes a second connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the second connection;
a terminal-side game element receiver that receives information of a game element transmitted from said server in response to the transmitted support request; and
a support progressing section that progresses the game using the game element identified by the received information;
said server comprising;
a server-side game element receiver that receives information of the game element transmitted from said terminal-side game element transmitter;
a server-side game element storage that stores the game element identified by the received information;
a server-side support request receiver that receives the transmitted support request; and
a server-side game element transmitter that establishes a third connection to transmit information of the game element, stored in said server-side game element storage, of another player who is different from the player who originated the support request, to the terminal of the originating player in response to receiving the support request, and subsequently terminates the third connection.
2 Assignments
0 Petitions
Accused Products
Abstract
A cellular phone used to execute a game is connected to a server apparatus when a need arises to transmit or receive information. The game is individually progressed by each cellular phone. A user equips a player character with a material to use a magic in a battle. A party is formed by users of multiple cellular phones and a material possessed by the user belonging to the same party is registered in the server apparatus. When the user transmits a support request to the server apparatus during a battle, the server apparatus returns the support material possessed by other users belonging to the same party. The user of the cellular phone can also use a magic corresponding to the support material in the battle.
119 Citations
37 Claims
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1. A game system comprising a server and multiple terminals each of which progresses a game with a player, the terminals being intermittently connected to said server via a network for transmission and reception of information to and from said server so that the server does not control whether each terminal is in a connection state,
said terminal comprising: -
a game element obtaining section that obtains a game element that can be used by a player character during progress of the game;
a terminal-side game element storage that stores the obtained game element;
a terminal-side game element transmitter that establishes a first connection to transmit information of the obtained game element to said server via said network, and subsequently terminates the first connection; and
a game progressing section that progresses the game using a game element selected from the stored game elements, the game progressing section comprising;
a terminal-side support request transmitter that establishes a second connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the second connection;
a terminal-side game element receiver that receives information of a game element transmitted from said server in response to the transmitted support request; and
a support progressing section that progresses the game using the game element identified by the received information;
said server comprising;
a server-side game element receiver that receives information of the game element transmitted from said terminal-side game element transmitter;
a server-side game element storage that stores the game element identified by the received information;
a server-side support request receiver that receives the transmitted support request; and
a server-side game element transmitter that establishes a third connection to transmit information of the game element, stored in said server-side game element storage, of another player who is different from the player who originated the support request, to the terminal of the originating player in response to receiving the support request, and subsequently terminates the third connection. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A game system comprising a server and multiple terminals each of which progresses a game with a player, the terminals being intermittently connected to said server via a network for transmission and reception of information to and from said server so that the server does not control whether each terminal is in a connection state,
said terminal comprising: -
a game element obtaining section that obtains a game element that can be used by a player character during progress of the game;
a game element storage that stores the obtained game element;
a game progressing section that progresses the game using a game element selected from the stored game elements, the game progressing section comprising;
a terminal-side support request transmitter that establishes a first connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the first connection;
a terminal-side game element receiver that receives information of a support game element transmitted from said server in response to the transmitted support request; and
a support progressing section that progresses the game using the support game element identified by the received information;
said server comprising;
a server-side support request receiver that receives the transmitted support request;
a support request transferring section that establishes a second connection to transfer the received support request to the terminal of the other player, who is different from the player who originated the support request, and subsequently terminates the second connection;
a server-side game element receiver that receives information of the support game element transmitted from the terminal of the other player in response to the transferred support request; and
a game element transferring section that establishes a third connection to transfer information of the received support game element to the terminal of a player who originated the support request, and subsequently terminates the third connection;
wherein said terminal of the other player further comprises;
a terminal-side support request receiver that receives the transferred support request; and
a game element transmitter that establishes a fourth connection to transmit information of the support game element selected by the other player to said server upon receiving the support request from said server, and subsequently terminates the fourth connection. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A server apparatus intermittently connected to multiple terminals via a network for transmission and reception of information so that the server apparatus does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game, said server apparatus comprising:
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a game element receiver that receives information of a game element obtained in at least one of the terminals via said network;
a game element storage that stores the game element identified by the received information;
a support request receiver that receives a support request transmitted via said network in response to a player'"'"'s instruction during progress of the game from a terminal of a player who initiates the support request; and
a game element transmitter that establishes a connection to transmit information of a support game element, stored in said game element storage, of another player, to the terminal of the player, who originated the support request, upon receiving the support request, and subsequently terminates the connection. - View Dependent Claims (17, 18)
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19. A server apparatus intermittently connected to multiple terminals via a network for transmission and reception of information so that the server apparatus does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game, said server apparatus comprising:
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a support request receiver that receives a support request sent from one of the terminals via said network;
a support request transferring section that establishes a first connection to transfer the received support request to another terminal, which is different from the terminal which sent the support request, upon receiving the support request, and subsequently terminates the first connection;
a support game element receiver that receives information of a support game element transmitted from the other terminal in response to the transferred support request; and
a game element transferring section that establishes a second connection to transfer information of the received support game element to the terminal that sent the support request, and subsequently terminates the second connection. - View Dependent Claims (20)
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21. A game apparatus intermittently connected to a server via a network for transmission and reception of information so that the server does not control whether the game apparatus is in a connection state, said game apparatus comprising;
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a game element obtaining section that obtains a game element that can be used by a player character during progress of a game;
a game element storage that stores the obtained game element; and
a game progressing section that progresses the game using a game element selected from the stored game elements, said game progressing section comprising;
a support request transmitter that establishes a first connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the first connection;
a game element receiver that receives information of a game element of another player transmitted from said server in response to the transmitted support request; and
a support progressing section that progresses the game using the game element identified by the received information. - View Dependent Claims (22, 23, 24, 25, 26)
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27. A server apparatus intermittently connected to multiple terminals via a network for transmission and reception of information so that the server apparatus does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game, said server apparatus comprising:
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a program memory that stores a program;
a data memory that stores data;
a processor that executes the program; and
a communications device that communicates with each terminal for transmission and reception of information;
wherein the program causes;
the communications device to receive information of a game element obtained in at least one of the terminals;
the data memory to store information of the game element identified by the received information;
the communications device to receive a support request transmitted via the network in response to a player'"'"'s instruction during progress of the game from a terminal of a player who initiates the support request; and
the communications device to establish a connection to transmit information of the game element, stored in the data memory, of another player, to the terminal of the player who originated the support request, upon receiving the support request, and subsequently terminate the connection.
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28. A server apparatus intermittently connected to multiple terminals via a network for transmission and reception of information so that the server apparatus does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game, said server apparatus comprising:
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a program memory that stores a program;
a processor that executes the program; and
a communications device that communicates with each terminal for transmission and reception of information;
wherein the program causes;
the communications device to receive a support request sent from one of the terminals via said network;
the communications device to establish a first connection to transfer the received support request to another terminal, which is different from the terminal which sent the support request, upon receiving the support request, and subsequently terminate the first connection;
the communications device to receive information of a support game element transmitted from the other terminal in response to the transferred support request; and
the communications device to establish a second connection to transfer information of the received support game element to the terminal that sent the support request, and subsequently terminate the second connection.
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29. A game apparatus intermittently connected to a server via a network for transmission and reception of information so that the server does not control whether the game apparatus is in a connection state, said game apparatus comprising:
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a program memory that stores a program;
a processor that executes the program; and
a communications device that communicates with the server for transmission and reception of information;
wherein the program causes;
the processor to obtain a game element that can be used by a player character during progress of a game;
the data memory to store the obtained game element;
the processor to progress the game using a game element selected from the game elements stored in said data memory;
the communications device to establish a connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminate the connection;
the communications device to receive information of a game element of another player transmitted from said server in response to the transmitted support request; and
the processor to progress the game using the game element identified by the received information.
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30. A computer-readable storage medium that records a program executed by a server connected to multiple terminals via a network for transmission and reception of information so that the server does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game,
wherein the program comprises: -
a game element receiving code section that receives information of a game element obtained in at least one of the terminals;
a game element storing code section that stores information of the game element identified by the received information in a data memory of said server;
a support request receiving code section that receives a support request transmitted via the network in response to a player'"'"'s instruction during progress of the game from a terminal of a player who initiates the support request; and
a game element transmitting code section that establishes a connection to transmit information of the game element, stored in the data memory, of another player, to the terminal of the player who originated the support request, upon receiving the support request, and subsequently terminates the connection.
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31. A computer-readable storage medium that records a program executed by a server connected to multiple terminals via a network for transmission and reception of information so that the server does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game,
wherein the program comprises: -
a support request receiving code section that receives a support request transmitted from one of the terminals via said network;
a support request transferring code section that establishes a first connection to transfer the received support request to another terminal, which is different from the terminal which sent the support request, upon receiving the support request, and subsequently terminates the first connection;
a game element receiving code section that receives information of a support game element transmitted from the other terminal in response to the transferred support request; and
a game element transferring code section that establishes a second connection to transfer information of the received support game element to the terminal that sent the support request, and subsequently terminates the second connection.
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32. A computer-readable storage medium that records a program executed by a terminal intermittently connected to a server via a network for transmission and reception of information so that the server does not control whether the terminal is in a connection state,
wherein the program comprises: -
a game element obtaining code section that obtains a game element that can be used by a player character during progress of a game;
a game element storing code section that stores the obtained game element in a data memory of said terminal;
a first game progressing code section that progresses the game using a game element selected from the game elements stored in said data memory;
a support request transmitting code section that establishes a connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the connection;
a game element receiving code section that receives information of a game element of another player transmitted from said server in response to the transmitted support request; and
a second game progressing code section that progresses the game using the game element identified by the received information.
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33. A carrier wave superimposed with a data signal of a program executed by a server intermittently connected to multiple terminals via a network for transmission and reception of information so that the server does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game,
wherein the program comprises: -
a game element receiving code section that receives information of a game element obtained in at least one of the terminals;
a game element storing code section that stores information of the game element identified by the received information in a data memory of said server;
a support request receiving code section that receives a support request transmitted via the network in response to a player'"'"'s instruction during progress of the game from a terminal of a player who initiates the support request; and
a game element transmitting code section that establishes a connection to transmit information of the game element, stored in the data memory, of another player, to the terminal of the player who originated the support request, upon receiving the support request, and subsequently terminates the connection.
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34. A carrier wave superimposed with a data signal of a program executed by a server intermittently connected to multiple terminals via a network for transmission and reception of information so that the server does not control whether each terminal is in a connection state, each of said terminals progressing a game by causing a player character to use a game element obtained by a player during progress of the game,
wherein the program comprises: -
a support request receiving code section that receives a support request transmitted from one of the terminals via said network;
a support request transferring code section that establishes a first connection to transfer the received support request to another terminal, which is different from the terminal which sent the support request, upon receiving the support request, and subsequently terminates the first connection;
a game element receiving code section that receives information of a support game element transmitted from the other terminal in response to the transferred support request; and
a game element transferring code section that establishes a first connection to transfer information of the received support game element to the terminal that sent the support request, and subsequently terminates the first connection.
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35. A carrier wave superimposed with a data signal of a program executed by a terminal intermittently connected to a server via a network for transmission and reception of information so that the server does not control whether the terminal is in a connection state,
wherein the program comprises: -
a game element obtaining code section that obtains a game element that can be used by a player character during progress of a game;
a game element storing code section that stores the obtained game element in a data memory of said terminal;
a first game progressing code section that progresses the game using a game element selected from the game elements stored in said data memory;
a support request transmitting code section that establishes a connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the connection;
a game element receiving code section that receives information of a game element of another player transmitted from said server in response to the transmitted support request; and
a second game progressing code section that progresses the game using the game element identified by the received information.
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36. A game progressing method for progressing a game by a server and multiple terminals each of which progresses a game with a player, each of said terminals being intermittently connected to said server via a network for transmission and reception of information so that the server does not control whether each terminal is in a connection state, said method comprising:
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progressing the game by each of the terminals individually to obtain a game element that can be used by a player character;
storing the obtained game element in a memory of the terminal in which the game element was obtained;
establishing a first connection to transmit the obtained game element to the server from the terminal in which the game element was obtained, and subsequently terminating the first connection;
storing the transmitted game element in a memory of the server;
establishing a second connection to transmit a support request to the server from a terminal in which the game is being progressed in response to an instruction from a player of the terminal, and subsequently terminating the second connection;
establishing a third connection to transmit a support game element, stored in the memory of the server, of a player, who is different from the player who originated the support request, to the terminal which transmitted the support request from the server, and subsequently terminating the third connection; and
progressing the game in each terminal using a game element selected from the game elements stored in the memory of the terminal and/or using the support game element.
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37. A game progressing method for progressing a game by a server and multiple terminals each of which progresses a game with a player, each of said terminals being intermittently connected to said server via a network for transmission and reception of information so that the server does not control whether each terminal is in a connection state, said method comprising:
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progressing the game by each of the terminals individually to obtain a game element that can be used by a player character;
storing the obtained game element in a memory of the terminal in which the game element was obtained;
establishing a first connection to transmit a support request from one of the terminals in which the game is being progressed in response to an instruction from a player of the terminal to another terminal via the server, and subsequently terminating the first connection;
establishing a second connection to transmit a support game element from the other terminal in response to receiving the support request to the terminal which transmitted the support request via the server, and subsequently terminating the second connection; and
progressing the game in each terminal using a game element selected from the game elements stored in the memory of the terminal and/or using the support game element.
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Specification