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Network game not requiring continuous connectivity

  • US 20060046810A1
  • Filed: 08/29/2005
  • Published: 03/02/2006
  • Est. Priority Date: 08/30/2004
  • Status: Active Grant
First Claim
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1. A game system comprising a server and multiple terminals each of which progresses a game with a player, the terminals being intermittently connected to said server via a network for transmission and reception of information to and from said server so that the server does not control whether each terminal is in a connection state, said terminal comprising:

  • a game element obtaining section that obtains a game element that can be used by a player character during progress of the game;

    a terminal-side game element storage that stores the obtained game element;

    a terminal-side game element transmitter that establishes a first connection to transmit information of the obtained game element to said server via said network, and subsequently terminates the first connection; and

    a game progressing section that progresses the game using a game element selected from the stored game elements, the game progressing section comprising;

    a terminal-side support request transmitter that establishes a second connection to transmit a support request to said server via said network in response to an instruction from a player, and subsequently terminates the second connection;

    a terminal-side game element receiver that receives information of a game element transmitted from said server in response to the transmitted support request; and

    a support progressing section that progresses the game using the game element identified by the received information;

    said server comprising;

    a server-side game element receiver that receives information of the game element transmitted from said terminal-side game element transmitter;

    a server-side game element storage that stores the game element identified by the received information;

    a server-side support request receiver that receives the transmitted support request; and

    a server-side game element transmitter that establishes a third connection to transmit information of the game element, stored in said server-side game element storage, of another player who is different from the player who originated the support request, to the terminal of the originating player in response to receiving the support request, and subsequently terminates the third connection.

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