Budget-based flat rate play contract parameters
First Claim
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1. A method, comprising:
- receiving an indication of a price a player is willing to pay for flat rate play at a gaming device;
determining a desired profit of the flat rate play at the gaming device;
calculating, based at least upon the price and the desired profit, a target cost for the flat rate play at the gaming device;
determining a flat rate play session with an expected cost substantially equal to the target cost, wherein the flat rate play session is defined by one or more parameters; and
initializing play of the flat rate play session in accordance with the one or more parameters.
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Abstract
According to some embodiments, systems, methods, and/or articles of manufacture are associated with operating a gaming device having a flat rate play session or contract costing a flat rate price. The flat rate play session or contract spans multiple plays on the gaming device over a pre-established duration. In some embodiments, an expected cost of the flat rate play session or contract may be determined. In some embodiments, a flat rate play session or contract and/or one or more parameters thereof may be determined based upon a price (or other parameter) that a player is wiling to pay for flat rate play at a gaming device.
89 Citations
20 Claims
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1. A method, comprising:
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receiving an indication of a price a player is willing to pay for flat rate play at a gaming device;
determining a desired profit of the flat rate play at the gaming device;
calculating, based at least upon the price and the desired profit, a target cost for the flat rate play at the gaming device;
determining a flat rate play session with an expected cost substantially equal to the target cost, wherein the flat rate play session is defined by one or more parameters; and
initializing play of the flat rate play session in accordance with the one or more parameters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An apparatus, comprising:
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a processor; and
a memory in communication with the processor, the memory storing a program that when executed by the processor results in;
receiving an indication of a price a player is willing to pay for flat rate play at a gaming device;
determining a desired profit of the flat rate play at the gaming device;
calculating, based at least upon the price and the desired profit, a target cost for the flat rate play at the gaming device;
determining a flat rate play session with an expected cost substantially equal to the target cost, wherein the flat rate play session is defined by one or more parameters; and
initializing play of the flat rate play session in accordance with the one or more parameters. - View Dependent Claims (13)
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14. A method, comprising:
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determining a price a player is willing to pay for flat rate play at a gaming device;
determining one or more parameters that define a flat rate play session with a retail price substantially equal to the price the player is willing to pay; and
initializing play of the flat rate play session in accordance with the one or more parameters. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification