Athletic game learning tool, capture system, and simulator
First Claim
1. A method for simulating an athletic event, comprising:
- entering players for positions in a squad on an offensive, defensive or special team, wherein each player has vital statistics, general attributes, offensive/defensive attributes and specialized attributes which predict athletic performance;
placing each player in a formation;
establishing a play based on the formation in which the moving pattern and activity of each player is defined;
simulating the play by having each player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with each player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the attributes associated with each player.
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Accused Products
Abstract
A system and method is provided for simulating an athletic event. This system and method begins by entering players for positions (630) in a squad on an offensive, defensive or special team, wherein each player has vital statistics, general attributes (640), offensive/defensive attributes (650) and specialized attributes (660) which predict athletic performance associated therewith. Players are then placed in a formation. A play is then established based on the formation in which the moving pattern and activity of each player is defined. The play is then simulated by having each player executing the moving pattern and activity, as modified by the vital statistics, general attributes (640), offensive/defensive attributes (660) associated with each player.
23 Citations
49 Claims
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1. A method for simulating an athletic event, comprising:
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entering players for positions in a squad on an offensive, defensive or special team, wherein each player has vital statistics, general attributes, offensive/defensive attributes and specialized attributes which predict athletic performance;
placing each player in a formation;
establishing a play based on the formation in which the moving pattern and activity of each player is defined;
simulating the play by having each player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with each player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the attributes associated with each player. - View Dependent Claims (2, 6, 7, 48)
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3-5. -5. (canceled)
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8. (canceled)
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9. A system for simulating an athletic event, comprising:
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a player module to enter players for positions in a squad on an offensive, defensive or special team, wherein each player has attributes which predict athletic performance;
a play module to establish a play based on a formation in which the moving pattern and activity of each player is defined; and
a run designed play module to simulate the play by having each player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with each player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the attributes associated with each player. - View Dependent Claims (10)
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11-18. -18. (canceled)
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19. A computer program embedded in a computer readable medium for simulating an athletic event, comprising:
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a player code segment to enter players for positions in a squad on an offensive, defensive or special team, wherein each player has attributes which predict athletic performance;
a play code segment to establish a play based on a formation in which the moving pattern and activity of each player is defined; and
a run designed play code segment to simulate the play by having each player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with each player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the attributes associated with each player. - View Dependent Claims (20)
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21-28. -28. (canceled)
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29. A system for capturing real world plays and importing these real world plays in digital format for viewing in different modes, comprising:
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a digital capture module to record and convert video images into digitally formatted images;
a capture module to identify and track individual players in the digitally formatted images; and
a run actual play module to view the digitally formatted images and highlight individual players from one scene to the next. - View Dependent Claims (30)
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31. (canceled)
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32. A computer program embodied on a computer readable medium for capturing real world plays and importing these real world plays in digital format for viewing in different modes, comprising:
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a digital capture code segment to record and convert video images into digitally formatted images;
a capture code segment to identify and track individual players in the digitally formatted images; and
a run actual play code segment to view the digitally formatted images and highlight individual players from one scene to the next. - View Dependent Claims (33)
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34. (canceled)
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35. A method for capturing real world plays and importing these real world plays in digital format for viewing in different modes, comprising:
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recording and converting video images into digitally formatted images;
identifying and tracking individual players in the digitally formatted images; and
viewing the digitally formatted images and highlight individual players from one scene to the next. - View Dependent Claims (36)
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37. (canceled)
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38. A method of simulating at least a portion of an athletic game or sport and for at least one player on a team participating in that game or sport, thereby facilitating the training of said one player under simulated game conditions and in the classroom rather than on the playing field or arena, and thereby substantially compressing the training time while avoiding a potential injury to said one player on the practice field or arena;
- comprising the steps of, first,
presenting at least one of the team'"'"'s defensive or offensive formations and intended subsequent play; and
second,presenting the team'"'"'s opponent'"'"'s likely action or reaction in response thereto, respectively;
such that the first and second presentations are viewed from the position of said one player'"'"'s own eyes had said one player been on the playing field or arena rather than from the perspective of a spectator. - View Dependent Claims (39)
- comprising the steps of, first,
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40. (canceled)
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41. A method for simulating an athletic event, comprising:
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entering players for positions in a squad on an offensive, defensive or special team, wherein each player has attributes which predict athletic performance;
placing each player in a formation;
establishing a play based on the formation in which the moving pattern and activity of at least one player is defined;
simulating the play by having the at least one player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated the at least one player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the attributes associated with the at least one player.
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43-45. -45. (canceled)
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46. A system for simulating an athletic event, comprising:
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a player module to enter players for positions in a squad on an offensive, defensive or special team, wherein at least one player has vital statistics, general attributes, offensive/defensive attributes and specialized attributes which predict athletic performance;
a play module to establish a play based on a formation in which the moving pattern and activity of the at least one player is defined; and
a run designed play module to simulate the play by having the at least one player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with the at least one player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with the at least one player.
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47. A computer program embodied on a computer readable medium for simulating an athletic event, comprising:
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a player code segment to enter players for positions in a squad on an offensive, defensive or special team, wherein at least one player has vital statistics, general attributes, offensive/defensive attributes and specialized attributes which predict athletic performance;
a play code segment to establish a play based on a formation in which the moving pattern and activity of the at least one player is defined; and
a run designed play code segment to simulate the play by having the at least one player executing the moving pattern and activity as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with the at least one player, wherein the outcome of the play is based upon the moving patterns and activities as modified by the vital statistics, general attributes, offensive/defensive attributes and specialized attributes associated with the at least one player.
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49-51. -51. (canceled)
Specification