Queuing system and method for electronic card table system
First Claim
1. A method of filling a vacancy at an electronic gaming table with a first new player by establishing an electronic waiting list, said method comprising the steps of:
- placing the first new player on the electronic waiting list;
monitoring a plurality of electronic player interaction areas at a plurality of electronic gaming tables;
detecting a vacancy of one of the plurality of electronic player interaction areas while monitoring the plurality of electronic player interaction areas; and
automatically assigning the first new player placed on the electronic waiting list to the vacant electronic player interaction area in response to detecting the vacancy.
1 Assignment
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Accused Products
Abstract
A queuing system and method are provided for filling vacancies at electronic card tables in a card room by establishing electronic waiting lists. The queuing system comprises a plurality of electronic player interaction areas (EPIAs), a queue interface, and a server computer networked to the EPIAs and the queue interface. In use, new players are placed on one or more of the electronic waiting lists, while the EPIAs are monitored for vacancies. Upon detecting a vacant EPIA, the server computer automatically assigns the next new player on the corresponding waiting list to the vacant EPIA.
198 Citations
40 Claims
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1. A method of filling a vacancy at an electronic gaming table with a first new player by establishing an electronic waiting list, said method comprising the steps of:
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placing the first new player on the electronic waiting list;
monitoring a plurality of electronic player interaction areas at a plurality of electronic gaming tables;
detecting a vacancy of one of the plurality of electronic player interaction areas while monitoring the plurality of electronic player interaction areas; and
automatically assigning the first new player placed on the electronic waiting list to the vacant electronic player interaction area in response to detecting the vacancy. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A system for filling a vacancy at an electronic gaming table with a first new player by establishing an electronic waiting list, said system comprising:
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a plurality of electronic player interaction areas for use by a plurality of current players;
a queue interface for placing the first new player on the electronic waiting list;
a network including a server computer networked to the plurality of electronic player interaction areas and the queue interface and programmed for monitoring the plurality of electronic player interaction areas, detecting a vacancy at one of the plurality of electronic player interaction areas, and automatically assigning the first new player to the vacant electronic player interaction area in response to detecting the vacancy. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40)
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Specification