Mechanism to control game usage on user devices
First Claim
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1. A method comprising:
- identifying a game selected by a user for a first user device;
determining that the game has been previously purchased by the user for a second user device; and
causing the game to be available to the user for playing on the first user device.
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Abstract
A method and system for controlling game usage on user devices are described. In one embodiment, the method includes identifying a game selected by a user for a first user device, determining that the game has been previously purchased by the user for a second user device, and causing the game to be available to the user for playing on the first user device.
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Citations
38 Claims
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1. A method comprising:
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identifying a game selected by a user for a first user device;
determining that the game has been previously purchased by the user for a second user device; and
causing the game to be available to the user for playing on the first user device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method comprising:
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receiving from a wireless device a request to unlock a game residing on the wireless device;
determining that a user of the wireless device satisfies unlock criteria; and
communicating to the wireless device an instruction to unlock the game. - View Dependent Claims (18, 19, 20, 21)
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22. A method comprising:
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receiving, from a client device, a request to unlock a game each time a user of the client device attempts to start the game; and
communicating to the client device an instruction to unlock the game each time a billable event is issued for starting the game. - View Dependent Claims (23, 24, 25, 26, 27, 28, 29)
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30. A system comprising:
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a database to store data pertaining to a user; and
a game usage controller to identify a game selected by the user for a first user device, to search the database to determine that the game has been previously purchased by the user for a second user device, and to cause the game to be available to the user for playing on the first user device.
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31. A system comprising:
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a database to store data pertaining to a user of a wireless device; and
a game usage controller to receive from the wireless device a request to unlock a game residing on the wireless device, to determine that a user of the wireless device satisfies unlock criteria using the data pertaining to the user, and to communicate to the wireless device an instruction to unlock the game.
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32. A system comprising:
a game usage controller to receive, from a client device, a request to unlock a game each time a user of the client device attempts to start the game, and to communicate to the client device an instruction to unlock the game each time a billable event is issued for starting the game.
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33. An apparatus comprising:
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means for identifying a game selected by a user for a first user device;
means for determining that the game has been previously purchased by the user for a second user device; and
means for causing the game to be available to the user for playing on the first user device.
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34. An apparatus comprising:
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means for receiving from a wireless device a request to unlock a game residing on the wireless device;
means for determining that a user of the wireless device satisfies unlock criteria; and
means for communicating to the wireless device an instruction to unlock the game.
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35. An apparatus comprising:
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means for receiving, from a client device, a request to unlock a game each time a user of the client device attempts to start the game; and
means for communicating to the client device an instruction to unlock the game each time a billable event is issued for starting the game.
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36. A computer readable medium comprising executable instructions which when executed on a processing system cause said processing system to perform a method comprising:
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identifying a game selected by a user for a first user device;
determining that the game has been previously purchased by the user for a second user device; and
causing the game to be available to the user for playing on the first user device.
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37. A computer readable medium comprising executable instructions which when executed on a processing system cause said processing system to perform a method comprising:
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receiving from a wireless device a request to unlock a game residing on the wireless device;
determining that a user of the wireless device satisfies unlock criteria; and
communicating to the wireless device an instruction to unlock the game.
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38. A computer readable medium comprising executable instructions which when executed on a processing system cause said processing system to perform a method comprising:
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receiving, from a client device, a request to unlock a game each time a user of the client device attempts to start the game; and
communicating to the client device an instruction to unlock the game each time a billable event is issued for starting the game.
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Specification