System and method for detecting collusion between poker players
First Claim
1. An electronic card table for providing an electronic card game to a plurality of players, comprising:
- a table having a table top with a playing surface;
a plurality of electronic player interaction areas located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players; and
, a game computer coupled to the plurality of electronic player interaction areas for dealing one or more hands of the electronic card game composed of electronic cards, and administering the electronic card game using electronic cards, and for determining a winner from among the players and awarding a pot to the winner at the end of each hand, the game computer for detecting possible collusion between two or more of the players.
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Accused Products
Abstract
An electronic card table and method provides an electronic card game to a plurality of players. The electronic card table includes a table top with a playing surface and a plurality of electronic player interaction areas located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A computer administers the electronic card game using electronic cards, determines a winner from among the players and awards a pot to the winner at the end of each hand. The computer further detects possible collusion between two or more of the players.
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Citations
30 Claims
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1. An electronic card table for providing an electronic card game to a plurality of players, comprising:
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a table having a table top with a playing surface;
a plurality of electronic player interaction areas located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players; and
,a game computer coupled to the plurality of electronic player interaction areas for dealing one or more hands of the electronic card game composed of electronic cards, and administering the electronic card game using electronic cards, and for determining a winner from among the players and awarding a pot to the winner at the end of each hand, the game computer for detecting possible collusion between two or more of the players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for providing an electronic card game to a plurality of players, comprising:
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a plurality of electronic card tables, each a table having a table top with a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players; and
,a server computer coupled to the plurality of electronic player interaction areas for administering the electronic card game by dealing one or more hands of the electronic card game composed of electronic cards, and for determining a winner from among the players for each hand and awarding a pot to the winner at the end of each hand, the server computer for detecting possible collusion between two or more of the players. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method for providing an electronic card game to a plurality of players, using at least one electronic card table and a computer, the electronic card table having a table top with a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top, each electronic player interaction area providing a player interface for interaction with one of the players, the computer being coupled to the plurality of electronic player interaction areas for administering the electronic card game, comprising:
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dealing one or more hands of the electronic card game composed of electronic cards;
determining a winner from among the players for each hand and awarding a pot to the winner at the end of each hand; and
,detecting, by the computer, possible collusion between two or more of the players. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30)
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Specification