Apparatus for pre-determined game outcomes
First Claim
1. A gaming system, comprising:
- a portable memory apparatus having a plurality of seed values associated with a player identification stored thereon, each of said seed values related to an outcome of a game play;
a plurality of gaming apparatuses, wherein each of said plurality of gaming apparatuses comprise;
an input device for receiving and reading said portable memory, a display unit and a controller operatively coupled to said display unit and said input device, said controller comprising a processor and a memory operatively coupled to said processor, each of said controllers being programmed to read a seed value from said portable memory apparatus, each of said controllers being programmed to cause said display unit to generate a game display relating to one of the following games;
poker, blackjack, slots, keno or bingo, each of said controllers being programmed to determine an outcome of said game based on said seed value, each of said controllers being programmed to determine a value payout associated with said outcome of said game.
1 Assignment
0 Petitions
Accused Products
Abstract
A portable memory apparatus may include a player identification and game outcomes associated with the player identification. The portable memory apparatus may communicatively couple with a gaming apparatus, provide a game outcome to the gaming apparatus, and communicatively decouple from the gaming apparatus. A gaming apparatus may include a display unit, an input device and a controller operatively coupled to the display unit and the input device. The controller may be programmed to cause the input device to read game outcome data stored in a portable memory, to determine an outcome based on the game outcome data, to display the outcome on the display unit, to determine if the outcome is a winning outcome, to determine a value payout if the outcome is a winning outcome, and to cause the input device to update the portable memory with data relating to the outcome or the value payout.
150 Citations
82 Claims
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1. A gaming system, comprising:
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a portable memory apparatus having a plurality of seed values associated with a player identification stored thereon, each of said seed values related to an outcome of a game play;
a plurality of gaming apparatuses, wherein each of said plurality of gaming apparatuses comprise;
an input device for receiving and reading said portable memory, a display unit and a controller operatively coupled to said display unit and said input device, said controller comprising a processor and a memory operatively coupled to said processor,each of said controllers being programmed to read a seed value from said portable memory apparatus, each of said controllers being programmed to cause said display unit to generate a game display relating to one of the following games;
poker, blackjack, slots, keno or bingo,each of said controllers being programmed to determine an outcome of said game based on said seed value, each of said controllers being programmed to determine a value payout associated with said outcome of said game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A gaming apparatus for determining outcomes of a wagering game based on game outcome data stored in a portable memory device, the gaming apparatus comprising:
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a display unit;
an input device configured to communicatively couple to a portable memory device;
a controller operatively coupled to said display unit and said input device, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to cause said input device to read game outcome data stored in a portable memory device, said controller being programmed to determine an outcome based on said game outcome data, said controller being programmed to display said outcome on said display unit, said controller being programmed to determine if said outcome comprises a winning outcome, said controller being programmed to determine a value payout if said outcome comprises a winning outcome, said controller being programmed to cause said input device to update said portable memory device with data relating to one or more of the following;
said outcome or said value payout. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37)
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38. A portable memory apparatus having a computer program stored therein, said computer program being capable of being used in connection with a plurality of gaming apparatuses, said memory comprising:
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a memory portion comprising identification data relating to a player identification, a memory portion comprising game outcome data relating to a plurality of game outcomes associated with said player identification, a memory portion physically configured in accordance with computer program instructions that would cause the portable memory apparatus to communicatively couple with a gaming apparatus, a memory portion physically configured in accordance with computer program instructions that would cause the portable memory apparatus to provide a game outcome from said plurality of game outcomes to said gaming apparatus, a memory portion physically configured in accordance with computer program instructions that would cause the portable memory apparatus to communicatively decouple from said gaming apparatus. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
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55. A game purchasing apparatus, comprising:
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a display unit;
a value input device;
a controller operatively coupled to said display unit and said value input device, said controller comprising a processor and a memory operatively coupled to said processor, said controller being programmed to receive a value amount relating to a plurality of game plays, said controller being programmed to generate a game outcome for each of said plurality of game plays, said controller being programmed to associate said plurality of game outcomes with a player identification, said controller being programmed to store said game outcomes on a portable memory apparatus as game outcome data, said controller being programmed to communicatively decouple from said portable memory apparatus. - View Dependent Claims (56, 57, 58, 59, 60, 61)
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62. A method for providing a wagering game wherein a player may pre-purchase outcomes for the wagering game before playing the wagering game, the method comprising:
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providing a portable memory apparatus;
providing a game outcome purchasing apparatus adapted to communicatively couple to said portable memory apparatus;
storing game outcome data relating to one or more game outcomes on said portable memory apparatus in response to a request from a player to purchase at least one game outcome;
dispensing said portable memory apparatus after said game outcome data has been stored thereon;
providing a gaming apparatus adapted to communicatively couple to said portable memory apparatus;
determining an outcome for a wagering game based on said game outcome data read by said gaming apparatus from said portable memory apparatus;
determining whether said outcome comprises a winning outcome; and
determining a value payout corresponding to a winning outcome if said outcome comprises a winning outcome. - View Dependent Claims (63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82)
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Specification