Battle system
First Claim
1. An information gauge in a video game, comprising:
- an action bar having a start end and a goal end; and
a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game;
wherein said action bar and said character icons are graphical elements displayed on a display device while the video game is being played, said character icons move along said action bar over time in the direction from said start end to said goal end, and when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game.
3 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus for presenting information in a video game. In one implementation, an entertainment system includes: a game console; a display device connected to said game console; and a video game application program; wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge; wherein said information gauge includes: an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game; wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game.
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Citations
40 Claims
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1. An information gauge in a video game, comprising:
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an action bar having a start end and a goal end; and
a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game;
wherein said action bar and said character icons are graphical elements displayed on a display device while the video game is being played, said character icons move along said action bar over time in the direction from said start end to said goal end, and when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9.A. A information gauge in a video game, comprising:
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a bonus area; and
a plurality of bonus icons presented in a row ending at said bonus area, each bonus icon representing a type of bonus;
wherein said bonus area and said bonus icons are graphical elements displayed on a display device while the video game is being played, said bonus icons move towards said bonus area over time and enter said bonus area one at a time, and when an event concludes, a player in the video game receives a bonus corresponding to a bonus icon currently in said bonus area.
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10. The information gauge of claim 9, wherein:
said event is a battle in the video game.
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11. The information gauge of claim 9, wherein:
when said event concludes, a player in the video game also receives a bonus corresponding to each bonus icon that has not yet reached said bonus area.
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12. The information gauge of claim 9, wherein:
said bonus icons move at a rate related to the type of said event.
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13. An entertainment system, comprising:
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a game console;
a display device connected to said game console; and
a video game application program;
wherein when said game console executes said video game application program, said game console causes said display device to display an information gauge;
wherein said information gauge includes;
an action bar having a start end and a goal end, and a plurality of character icons presented at respective points on the action bar, each character icon representing a respective character in the video game;
wherein said character icons move along said action bar over time in the direction from said start end to said goal end; and
wherein when a character icon reaches said goal end, the character corresponding to that character icon has an opportunity to perform an action in the video game. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A method of displaying information on a display device while executing a video game, comprising:
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displaying an action bar having a start end and a goal end;
displaying a plurality of character icons at said start end, each character icon representing a respective character in the video game;
moving each character icon along said action bar towards said goal end; and
performing an action for a character in the video game when the character icon corresponding to that character reaches said goal end. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A method of displaying information on a display device while executing a video game, comprising:
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displaying a bonus area;
displaying a plurality of bonus icons in a row ending at said bonus area, each bonus icon representing a type of bonus;
moving said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time; and
providing a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes. - View Dependent Claims (35, 36)
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37. A computer program, stored on a tangible storage medium, for use in displaying information on a display device while executing a video game, the program comprising executable instructions that cause a computer to:
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cause the display of an action bar having a start end and a goal end;
cause the display of a plurality of character icons at said start end, each character icon representing a respective character in the video game;
move each character icon along said action bar towards said goal end; and
perform an action for a character in the video game when the character icon corresponding to that character reaches said goal end.
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38. A system for displaying information on a display device while executing a video game, comprising:
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means for displaying an action bar having a start end and a goal end;
means for displaying a plurality of character icons at said start end, each character icon representing a respective character in the video game;
means for moving each character icon along said action bar towards said goal end; and
means for performing an action for a character in the video game when the character icon corresponding to that character reaches said goal end.
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39. A computer program, stored on a tangible storage medium, for use in displaying information on a display device while executing a video game, the program comprising executable instructions that cause a computer to:
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cause the display of a bonus area;
cause the display of a plurality of bonus icons in a row ending at said bonus area, each bonus icon representing a type of bonus;
move said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time; and
provide a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes.
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40. A system for displaying information on a display device while executing a video game, comprising:
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means for displaying a bonus area;
means for displaying a plurality of bonus icons in a row ending at said bonus area, each bonus icon representing a type of bonus;
means for moving said bonus icons towards said bonus area so that said bonus icons enter said bonus area one at a time; and
means for providing a player in the video game a bonus corresponding to a bonus icon currently in said bonus area when an event concludes.
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Specification