Game system and storage medium storing game program
First Claim
1. A game system including a first game apparatus and at least one second game apparatus which can carry out short-range wireless communication with one another, wherein said first game apparatus comprises:
- a first transmitting means for transmitting to said second game apparatus a predetermined number of piece(s) of first verification data for verifying a communication state;
a first receiving means for receiving second verification data transmitted from said second game apparatus;
a number-of-received data detecting means for detecting the number of the received piece(s) of data of second verification data received by said first receiving means; and
a first game processing means for varying a game process according to said number of the received piece(s) of data, and wherein said second game apparatus comprises;
a second receiving means for receiving said first verification data transmitted from said first game apparatus; and
a second transmitting means for transmitting to said first game apparatus the same number of piece(s) of the second verification data as those of the first verification data received by said second receiving means.
1 Assignment
0 Petitions
Accused Products
Abstract
A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. One of the game apparatuses functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of piece(s) of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received piece(s) of reception verification data. Also, the parent apparatus-varies a game process according to the number of the received piece(s) of data detected in communication with each child apparatus, and, for example, decides a communication priority rank of each child character based on the number of the received piece(s) of data. In addition, the child apparatus varies a game process according to the number of the received piece(s) of data corresponding to this apparatus itself.
82 Citations
14 Claims
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1. A game system including a first game apparatus and at least one second game apparatus which can carry out short-range wireless communication with one another, wherein
said first game apparatus comprises: -
a first transmitting means for transmitting to said second game apparatus a predetermined number of piece(s) of first verification data for verifying a communication state;
a first receiving means for receiving second verification data transmitted from said second game apparatus;
a number-of-received data detecting means for detecting the number of the received piece(s) of data of second verification data received by said first receiving means; and
a first game processing means for varying a game process according to said number of the received piece(s) of data, and wherein said second game apparatus comprises;
a second receiving means for receiving said first verification data transmitted from said first game apparatus; and
a second transmitting means for transmitting to said first game apparatus the same number of piece(s) of the second verification data as those of the first verification data received by said second receiving means. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A storage medium storing a game program to be executed by a game apparatus in a game system that includes a plurality of said game apparatuses capable of carrying out short-range wireless communication with one another and in which one of said game apparatuses functions as a parent apparatus and at least one other game apparatus functions as a child apparatus, wherein
said game program causes a processor of said game apparatus functioning as a parent apparatus to perform: -
a first transmitting step of transmitting to the child apparatus a predetermined number of piece(s) of first verification data for verifying a communication state;
a first receiving step of receiving second verification data transmitted from said child apparatus;
a number-of-received data detecting step of detecting the number of the received piece(s) of data of second verification data received in said first receiving step; and
a first game processing step of varying the game process according to said number of the received piece(s) of data, and wherein said game program causes a processor of said game apparatus functioning as a child apparatus to perform;
a second receiving step of receiving the first verification data transmitted from said parent apparatus; and
a second transmitting step of transmitting the same number of piece(s) of the second verification data as those of the first verification data received in said second receiving step to said parent apparatus. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification