Interactive play device and method
First Claim
1. An interactive play device for interacting between the device and the user comprising:
- means for the device to generate a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms for the user to interact with the device, memory means to store information related to user'"'"'s responses to said interactions, means to analyze user'"'"'s responses to said interactions in order to derive knowledge information pertaining to the user, including at least one of pattern of user'"'"'s responses to interactions, user'"'"'s preferences in responding to interactions, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and control means to operate the device in a plurality of operating modes, wherein in a first operating mode the device stores, and analyzes user'"'"'s responses to said interactions, and in a second operating mode the device employs said knowledge information to operate in a plurality of states.
2 Assignments
0 Petitions
Accused Products
Abstract
An interactive play device, method and apparatus, is disclosed which includes means to generate a plurality of interactions, entry control means, means to store responses to interactions and control means to select the next interaction based on memorized responses. One object of this invention is to provide a new class of interactive play devices, which is founded on personalizing a play device so that its current functionality is based on past interactions with a player rather than providing an identical operation or a randomly activated function each time the device is turned “on.” The invention also provides a plurality of toy devices, which operate in a plurality of states that mimic human behavior. A preferred embodiment discloses an interactive doll device, which generates interactions that require responses from the player. The responses are memorized by the doll device and are used to select the next interaction. An alternate embodiment discloses an interactive toy car device, which uses the same concept of memorizing responses to interactions to generate the next interaction. Both the doll and car play devices are controlled by a generic flow diagram disclosed in the specification. The specification also discloses a game during which the player is challenged to transform the play device from an initial state to a desired state by providing appropriate responses to the interactions initiated by the device.
29 Citations
32 Claims
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1. An interactive play device for interacting between the device and the user comprising:
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means for the device to generate a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms for the user to interact with the device, memory means to store information related to user'"'"'s responses to said interactions, means to analyze user'"'"'s responses to said interactions in order to derive knowledge information pertaining to the user, including at least one of pattern of user'"'"'s responses to interactions, user'"'"'s preferences in responding to interactions, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and control means to operate the device in a plurality of operating modes, wherein in a first operating mode the device stores, and analyzes user'"'"'s responses to said interactions, and in a second operating mode the device employs said knowledge information to operate in a plurality of states. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An interactive play device for interacting between the device and the user comprising:
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a microprocessor, a control program executed on the processor, a control program segment that generates a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms to enable the user to interact with the device, computer memory to store user'"'"'s responses to said interactions, and a computer program segment that controls the device to operate in a plurality of operating modes, wherein, in a first operating mode, a program segment processes stored user'"'"'s responses to establish knowledge information on how the user responded to interactions, and wherein said knowledge information includes at least one of pattern of user'"'"'s responses to an interaction, user'"'"'s preferences in responding to interactions, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and in a second operating mode a computer program segment employs said knowledge information to control the device to operate in a plurality of states. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. An interactive play device for interacting between the device and the user comprising:
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a housing, a microprocessor, a control program executed on the processor to control the operation of the device, a control program segment that generates a plurality of interactions for providing interactive effects with the user, a plurality of input control mechanisms that include at least one of a push button, switch, pressure switch, touch control switch, sensor, voice activated switch, speech recognition module, a push button located on a remote control apparatus, and an accessory that can be plugged into the device, to enable the user to interact with the device, computer memory to store information related to user'"'"'s responses to said interactions, a control program segment that evaluates said stored information to establish knowledge information that includes at least one of pattern of user'"'"'s responses to at least one interaction, user'"'"'s preferences in responding to interactions, user'"'"'s habits in interacting with the device, and personal information pertaining to the user, and a control program segment that employs said knowledge information to control the device to operate in a plurality of states. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28)
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29. An interactive play device for interacting between the device and the user comprising:
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a housing, a microprocessor, a control program executed on the processor, a program segment that generates a plurality of interactions for providing interactive effects with the user, at least one of a switch, a sensor, an accessory that can be plugged into the device, and a voice recognition module, to enable the user to interact with the device, computer memory to store information related to user'"'"'s responses to said interactions, a computer program segment that establishes knowledge information on how the user interacted with the device, including at least one of pattern of user'"'"'s responses to an interaction, user'"'"'s preferences in responding to interactions, user'"'"'s habits in interacting with the device, and personal information pertaining to the user; and
,a computer program segment that employs said knowledge information to control the device to operate in a plurality of states that mimic human-like behavior. - View Dependent Claims (30, 31)
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32. A method for interacting between an interactive play device and a user comprising the steps of:
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generating a plurality of interactions between the device and the user for providing interactive effects with the user;
storing information related to user'"'"'s responses to interactions;
analyzing said stored information in order to establish knowledge information that reflects how the user interacted with the device, and wherein said knowledge information includes at least one of pattern of user'"'"'s responses to at least one interaction, user'"'"'s preferences in responding to interactions, user'"'"'s habits in interacting with the device, and personal information pertaining to the user; and
employing said knowledge information to operate the device in a plurality of states.
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Specification