Online game advertising system
2 Assignments
0 Petitions
Accused Products
Abstract
In one embodiment an online game advertising system provides an architecture for enabling the definition, sales, distribution, and management of interactive advertisements, sponsorships, and placements that appear within an online video game as part of the game experience or during idle load, wait, and pause screens. For example, in a race car game, when a driver pulls in for a pit stop, the engine oil brand that the game player may choose may be defined as locations for advertisements or product placements for real life engine oils and game publishers and advertisers may manage what specific advertisements to place in these locations.
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Citations
109 Claims
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1-53. -53. (canceled)
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54. A system for importing aspects of game enhancements into a game program played on a user device, the system comprising:
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a user device configured for executing game programs, including a game program having at least one portion configured to be populated with one or more add-on components from a remote source, wherein at least one of the one or more add-on components is associated with advertising; and
a management component for managing at least some aspects of user interactions with the one or more add-on components. - View Dependent Claims (55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73)
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74. A system for importing aspects of game enhancements into a game played by a game player, the system comprising:
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means for executing at least one game program comprising the game, wherein the at least one game program is associated with one or more add-on components, including at least one add-on component associated with advertising; and
means for managing at least some aspects of the game player'"'"'s interactions with the one or more add-on components. - View Dependent Claims (75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99)
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100. A method for incorporating game enhancements into games played on user devices, the method comprising:
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populating games with one or more advertisements, wherein the populating includes;
receiving from the user device, a request for one or more advertisements for at least one identified location in a game, wherein the at least one identified location is configured to display at least one advertisement;
retrieve information associated with the requested one or more advertisements; and
format the retrieved information for presentation in the identified location; and
sending the formatted information for presentation; and
managing enforcement of rules associated with selecting which advertisements to populate the game with based on an applicable condition set. - View Dependent Claims (101, 102, 103, 104, 105, 106, 107, 108)
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109. A computer-readable medium comprising a data structure for importing aspects of game enhancements into a game program played on a user device, the data structure comprising:
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information for populating a game program with one or more add-on components from a remote source, wherein at least one of the one or more add-on components is associated with advertising; and
information for managing at least some aspects of user interactions with the one or more add-on components, wherein the management includes enforcing rules associated with selecting which advertisements to populate the game with based on an applicable set of conditions, including conditions about game player demographics, conditions occurring while a game is played, or both conditions about game player demographics and conditions occurring while a game is played.
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Specification