DVD game architecture
First Claim
1. A DVD medium containing instructions that, when executed, control a processor in a DVD player to perform an interactive electronic game with a participant, the game being presented on a display device associated with the DVD player, by:
- determining a skill level associated with the participant;
determining a game challenge from a stored plurality of challenge segments based upon the determined skill level;
presenting the determined game challenge to the participant;
receiving an indication of a response of the participant to the presented challenge and determining a corresponding result;
automatically updating a position associated with the participant on an electronic game board stored in the DVD player to reflect the determined result; and
automatically presenting a current state of the updated game board on the display device without use of a separate physical game board.
6 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for creating, managing, and operating electronic games are provided. Example embodiments provide a DVD game environment (“DGE”) that includes game flow logic, interactive DVD game content, enhanced methods of scoring and play, automatic skill level adjustment, and an electronic game board. In one embodiment, the DGE comprises DVD game logic with scoring management, game and participant state information, video and audio game content, and an electronic game board. These components provide functionality that can be incorporated into a DVD game that presents challenges for entertainment, education, training, or testing purposes. The DVD games produced thereby can automatically provide challenges based upon participants'"'"' skill levels and automatically detect the correctness or incorrectness of a response in order to maintain an electronic game board.
45 Citations
30 Claims
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1. A DVD medium containing instructions that, when executed, control a processor in a DVD player to perform an interactive electronic game with a participant, the game being presented on a display device associated with the DVD player, by:
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determining a skill level associated with the participant;
determining a game challenge from a stored plurality of challenge segments based upon the determined skill level;
presenting the determined game challenge to the participant;
receiving an indication of a response of the participant to the presented challenge and determining a corresponding result;
automatically updating a position associated with the participant on an electronic game board stored in the DVD player to reflect the determined result; and
automatically presenting a current state of the updated game board on the display device without use of a separate physical game board. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method in a digital video playing device for operating an interactive, electronic game with a participant, the game being stored on a DVD medium and presented on a display device associated with the digital video playing device, comprising:
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determining a skill level associated with the participant;
determining a game challenge from a stored plurality of challenge segments based upon the determined skill level;
presenting the determined game challenge to the participant;
receiving an indication of a response of the participant to the presented challenge and determining a corresponding result;
automatically updating a position associated with the participant on an electronic game board stored in the digital video playing device to reflect the determined result; and
automatically presenting a current state of the updated game board on the display device without use of a separate physical game board. - View Dependent Claims (17, 18, 19, 20, 21)
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22. An electronic game board implemented using a digital video playing device having an associated storage medium with stored instructions, video segments, and audio tracks, comprising:
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a plurality of sequences of game board position-related video segments stored on the media;
each sequence illustrating a plurality of board position animations associated with scores of a game participant from a beginning score to an ending score, one sequence of position animations stored for each of a plurality of game participants; and
a plurality of stored instructions that are structured to, automatically track a current score value associated with each participant;
determine a next participant from the plurality of participants; and
automatically present a position animation from the stored sequences of game board position-related video segments that corresponds to the current score value associated with the determined next participant. - View Dependent Claims (23, 24, 25, 26, 27, 28)
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29. A DVD game operated using a DVD player and stored on a DVD medium containing instructions that, when executed, control the DVD player by:
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determining one of a plurality of challenges to present to a game participant based upon a skill level associated with the participant, wherein each challenge permits multiple outcomes that are based upon a time period associated with responding to the challenge and the time period corresponds to at least one of before a cursor reaches a designated location or before an answer reaches a designated location;
presenting the determined one of the challenges having multiple outcomes;
automatically detecting a response by the participant indicative of one of the multiple outcomes; and
adjusting a score associated with the participant that is based upon the one of the multiple outcomes. - View Dependent Claims (30)
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Specification