Video game device and video game program
First Claim
1. A video game device, comprising:
- a display section for displaying a game image;
position inputting means for inputting a position on the game image;
trace storage control means for storing, in storage means, trace data representing a series of input positions inputted by the position inputting means;
movement control means for storing, in storage means, position data of a moving character and updating the position data based on a predetermined rule;
determination means for determining whether or not the moving character has contacted a trace based on the trace data and the position data;
on-trace movement control means for updating the position data so that the moving character moves according to the trace based on the trace data when it is determined by the determination means that the moving character has contacted the trace; and
display control means for displaying the moving character on the display section based on the position data.
2 Assignments
0 Petitions
Accused Products
Abstract
A moving character and a background image are displayed on a display screen with a touch panel thereon. When the player operates the touch panel to draw a line in an intended path extending between a start point and an end point along which the player wishes to guide the moving character, an operation trace image having the shape of the line drawn is displayed on the display screen. Then, the moving character moves along or in parallel to the operation trace image. The operation trace image is gradually erased after a predetermined amount of time elapses. Thus, it is possible to provide a video game device and a video game program in which the player can influence the moving path or the moving direction of the player (moving) character based on the shape and/or the direction of the line drawn by the player.
-
Citations
54 Claims
-
1. A video game device, comprising:
-
a display section for displaying a game image;
position inputting means for inputting a position on the game image;
trace storage control means for storing, in storage means, trace data representing a series of input positions inputted by the position inputting means;
movement control means for storing, in storage means, position data of a moving character and updating the position data based on a predetermined rule;
determination means for determining whether or not the moving character has contacted a trace based on the trace data and the position data;
on-trace movement control means for updating the position data so that the moving character moves according to the trace based on the trace data when it is determined by the determination means that the moving character has contacted the trace; and
display control means for displaying the moving character on the display section based on the position data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
-
-
46. A storage medium storing a video game program for instructing a computer, which is connected to a display section for displaying a game image and position inputting means for inputting a position on the game image and storage means, to function as:
-
trace storage control means for storing, in storage means, trace data representing a series of input positions inputted by the position inputting means;
movement control means for storing, in storage means, position data of a moving character and updating the position data based on a predetermined rule;
determination means for determining whether or not the moving character has contacted a trace based on the trace data and the position data;
on-trace movement control means for updating the position data so that the moving character moves according to the trace based on the trace data when it is determined by the determination means that the moving character has contacted the trace; and
display control means for displaying the moving character on the display section based on the position data.
-
-
47. A video game device, comprising:
-
a display section for displaying a game image;
image data storing means for storing at least moving character image data for displaying a moving character of the game and background image data for displaying a background image;
program storing means for storing a video game program for controlling how the moving character image and the background image are displayed;
position inputting means which is operated to input a position;
operation status detection means for detecting an operation trace at least during a period from when a first position is specified through the position inputting means until a last position is specified therethrough;
temporary storage means for temporarily storing data necessary for a game process;
writing means for writing data of the operation trace detected by the operation status detection means in the temporary storage means;
operation trace image data producing means for producing, based on the data of the operation trace stored in the temporary storage means, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character; and
display control means for, based on the video game program, reading the moving character image data and the background image data stored in the image data storing means to display the moving character and the background image on the display section while displaying the operation trace image on the display section by using the operation trace image data, and for controlling the display so that the moving character moves along the operation trace image.
-
-
48. A video game device, comprising:
-
a display section for displaying a game image;
a touch panel attached to an upper surface of the display section so that a screen of the display section can be directly touched to input a position thereon being touched;
image data storing means for storing at least moving character image data for displaying a moving character of the game and background image data for displaying a background image;
program storing means for storing a video game program for controlling how the moving character image and the background image are displayed;
operation status detection means for detecting an operation trace at least during a period from when a first position is specified by touching the touch panel until a last position is specified;
temporary storage means for temporarily storing data necessary for a game process;
writing means for writing data of the operation trace detected by the operation status detection means in the temporary storage means;
operation trace image data producing means for producing, based on the data of the operation trace stored in the temporary storage means, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character; and
display control means for, based on the video game program, reading the moving character image data and the background image data stored in the image data storing means to display the moving character and the background image on the display section while displaying the operation trace image on the display section by using the operation trace image data, and for controlling the display so that the moving character moves along the operation trace image.
-
-
49. A storage medium storing a video game program for use in an image processing device,
wherein the image processing device includes a display section associated therewith for displaying a game image, position inputting means, image data storing means for storing moving character image data for displaying a moving character of the video game and background image data for displaying a background image, program storing means for storing the video game program for controlling how the moving character image and the background image are displayed, a computer, and temporary storage means for temporarily storing data for a game process to be performed by the computer, the video game program instructing the computer to perform: -
an operation status detection step of detecting an operation trace during a period from when a first position is specified through the position inputting means and a last position is specified therethrough;
a writing step of writing data of the operation trace detected in the operation status detection step in the temporary storage means;
an operation trace image data producing step of producing, based on the data of the operation trace stored in the temporary storage means, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character;
a first display control step of, based on the video game program, reading the moving character image data and the background image data stored in the image data storing means to display the moving character and the background image on the display section;
a second display control step of displaying the operation trace image on the display section based on the video game program and the operation trace image data stored in the temporary storage means; and
a third display control step of moving the moving character displayed on the display section along the operation trace image based on the video game program.
-
-
50. A storage medium storing a video game program for use in an image processing device,
wherein the image processing device includes a display section associated therewith for displaying a game image, a touch panel provided on a display screen of the display section, image data storing means for storing moving character image data for displaying a moving character of the video game and background image data for displaying a background image, program storing means for storing the video game program for displaying the moving character image and the background image, a computer, and temporary storage means for temporarily storing data for a game process to be performed by the computer, the video game program instructing the computer to perform: -
an operation status detection step of detecting an operation trace during a period from when a first position is specified through the touch panel and a last position is specified therethrough;
a writing step of writing data of the operation trace detected in the operation status detection step in the temporary storage means;
an operation trace image data producing step of producing, based on the data of the operation trace stored in the temporary storage means, operation trace image data for displaying an operation trace image on the display section that is for guiding a movement of the moving character;
a first display control step of, based on the video game program, reading the moving character image data and the background image data stored in the image data storing means to display the moving character and the background image on the display section;
a second display control step of displaying the operation trace image on the display section based on the video game program and the operation trace image data stored in the temporary storage means; and
a third display control step of moving the moving character displayed on the display section along the operation trace image based on the video game program.
-
-
51. A video game device, comprising:
-
display means for displaying a game image;
position inputting means for inputting a position on a screen of the display means;
a memory for temporarily storing data;
storage control means for successively storing position data representing the position inputted through the position inputting means as valid position data in the memory during a period from a start of a position inputting operation through the position inputting means until an end thereof;
invalidation means for successively invalidating position data among a group of valid position data stored in the memory for which a predetermined amount of time has elapsed since the position data is stored in the memory;
game process means for performing a game process using the group of valid position data stored in the memory; and
display control means for displaying the game image reflecting a result of the game process by the game process means on the display means.
-
-
52. A storage medium storing a video game program for instructing a computer, which is connected to display means for displaying a game image, position inputting means for inputting a position on a screen of the display means and a memory for temporarily storing data, to function as:
-
storage control means for successively storing position data representing the position inputted through the position inputting means as valid position data in the memory during a period from a start of a position inputting operation through the position inputting means until an end thereof;
invalidation means for successively invalidating position data among a group of valid position data stored in the memory for which a predetermined amount of time has elapsed since the position data is stored in the memory;
game process means for performing a game process using the group of valid position data stored in the memory; and
display control means for displaying the game image reflecting a result of the game process by the game process means on the display means. - View Dependent Claims (53, 54)
-
Specification