Game for educating users regarding medical conditions
First Claim
1. A game for teaching a user about conditions affecting the human body, the game comprising:
- a game zone representing a body inflicted with a condition;
a number of opponents, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being awarded in response to correctly answered questions; and
, a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game.
1 Assignment
0 Petitions
Accused Products
Abstract
A game is provided for teaching users about conditions affecting the human body. The game may include a game zone representing a body inflicted with a condition, a number of opponents representing attributes of the condition, and at least one character representing the user. The user may be asked a number of questions, and be required to answer the questions to obtain one or more weapons for overcoming the opponents. The story line of the game may represent the progression of the condition, and may require elimination of at least some of the opponents in order to overcome the condition and win the game.
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Citations
26 Claims
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1. A game for teaching a user about conditions affecting the human body, the game comprising:
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a game zone representing a body inflicted with a condition;
a number of opponents, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being awarded in response to correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer program product for teaching users about conditions affecting the human body, the computer program product comprising executable code which when executed on a suitable processing system causes the processing system to implement a game comprising:
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a game zone representing a body inflicted with a condition;
a number of opponents, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being awarded in response to correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game.
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23. A method of creating a game for teaching users about conditions affecting the human body, the method comprising defining:
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a game zone representing a body inflicted with a condition;
a number of opponents, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being awarded in response to correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game. - View Dependent Claims (24)
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25. A computer program product for creating a game for teaching users about conditions affecting the human body, the computer program product comprising executable code which when executed on a suitable processing system causes the processing system to perform a method of creating a game for teaching users about conditions affecting the human body, the method comprising defining:
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a game zone representing a body inflicted with a condition;
a number of opponents, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being awarded in response to correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game.
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26. A method of teaching users about conditions affecting the human body, the method comprising causing the users to play a game, the game comprising:
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a game zone representing a body inflicted with a condition;
a number of opponents, the opponents representing attributes of the condition;
a character representing the user;
a number of questions, the user being required to supply answers to the questions;
one or more weapons for overcoming the opponents, the weapons being awarded in response to correctly answered questions; and
,a story-line representing the progression of the condition, the character being required to eliminate at least some of the opponents in order to allow the user to overcome the condition and win the game.
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Specification