Shooting game machine and method for performing it
First Claim
1. A shooting game machine, comprising:
- display means for displaying images, including a mark;
reference displaying means for displaying a plurality of references that are arranged inside or around the display means at irregular intervals and are bases for detection of coordinates;
indication means for pointing at a point on the display mean, which is indicated by a player;
image detecting means mounted on the indication means to detect an image of a region indicated by the indication means;
reference coordinate detecting means for receiving the detected image and detecting coordinates of the references;
indicated coordinate detecting means for detecting indicated coordinates indicated by the indication means based upon the detected coordinates of the references; and
control means for adjusting a degree of difficulty based upon a distance between the display means and the indication means, receiving the detected indicated coordinates and controlling the entire shooting game machine.
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Accused Products
Abstract
The present invention discloses an infrared detection type shooting game machine and method, which changes the degree of difficulty and environment of a game depending upon a distance measured using a plurality of references arranged at irregular intervals, thus providing realistic and interesting games. The shooting game method includes (a) displaying images, including a mark, by a display means and displaying a plurality of references that are bases for detection of coordinates; (b) detecting a partial image of a certain region of a point indicated through . an indication means manipulated by a player; (c) receiving the detected partial image, detecting coordinates of the references, and setting coordinates of the references to the detected coordinates of the references; (d) detecting indicated coordinates of the point indicated by the player based upon the coordinates of the references; (e) measuring a distance D between the display means and the indication means based upon previously stored intervals between the plurality stored intervals between the plurality of references and distances between the coordinates of the references; and (f) setting reference distances D0 to some of distances D between the display means and the indication means falling within a certain range, and changing a degree of difficulty and situations of the game depending upon whether the reference distances are fulfilled.
22 Citations
17 Claims
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1. A shooting game machine, comprising:
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display means for displaying images, including a mark;
reference displaying means for displaying a plurality of references that are arranged inside or around the display means at irregular intervals and are bases for detection of coordinates;
indication means for pointing at a point on the display mean, which is indicated by a player;
image detecting means mounted on the indication means to detect an image of a region indicated by the indication means;
reference coordinate detecting means for receiving the detected image and detecting coordinates of the references;
indicated coordinate detecting means for detecting indicated coordinates indicated by the indication means based upon the detected coordinates of the references; and
control means for adjusting a degree of difficulty based upon a distance between the display means and the indication means, receiving the detected indicated coordinates and controlling the entire shooting game machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A shooting game method, comprising the steps of:
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(a) displaying images, including a mark, by a display means and displaying a plurality of references that are bases for detection of coordinates;
(b) detecting a partial image of a certain region of a point indicated through an indication means manipulated by a player;
(c) receiving the detected partial image, detecting coordinates of the references, and setting coordinates of the references to the detected coordinates of the references;
(d) detecting indicated coordinates of the point indicated by the player based upon the coordinates of the references;
(e) measuring a distance D between the display means and the indication means based upon previously stored intervals between the plurality of references and distances between the coordinates of the references; and
(f) setting reference distances D0 to some of distances D between the display means and the indication means falling within a certain range, and changing a degree of difficulty and situations of the game depending upon whether the reference distances are fulfilled. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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Specification