Storage medium storing breath blowing determining program, breath blowing determining apparatus, breath blowing determining method, storage medium storing game program, game apparatus, and game control method
First Claim
1. A storage medium storing a breath blowing determining program for a breath blowing determining apparatus that is equipped with at least a microphone and determines whether or not a sound input from outside through this microphone is made by a breath, wherein said breath blowing determining program allows a processor of said breath blowing determining apparatus to perform the following steps of:
- an input sound detecting step of detecting a sound input from outside at each unit of time;
a time measuring step of measuring individual times between zero crossings in waveform data of the sound detected in said input sound detecting step are measured; and
a sound determining step of determining whether or not said sound detected on the basis of the individual times measured in said time measuring step is made by the operator'"'"'s breath.
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Accused Products
Abstract
A game apparatus includes an operating switch and a microphone. A player operates a player object through intuition by the operating switch or inputting a sound. The number of zero crossings contained in waveform of a sound input through the microphone is detected, and also individual interval times between the zero crossings are detected. Then, it is determined whether or not the distribution of the interval times, i.e. the frequency distribution matches the distribution of interval times (frequency distribution) related to a breath sound stored in advance. If there is a match between the two, the input sound is recognized as a breath sound, and a game process based on the breath (wind) is carried out. For example, a game screen depicting the breath or wind is displayed on an LCD.
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Citations
18 Claims
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1. A storage medium storing a breath blowing determining program for a breath blowing determining apparatus that is equipped with at least a microphone and determines whether or not a sound input from outside through this microphone is made by a breath, wherein
said breath blowing determining program allows a processor of said breath blowing determining apparatus to perform the following steps of: -
an input sound detecting step of detecting a sound input from outside at each unit of time;
a time measuring step of measuring individual times between zero crossings in waveform data of the sound detected in said input sound detecting step are measured; and
a sound determining step of determining whether or not said sound detected on the basis of the individual times measured in said time measuring step is made by the operator'"'"'s breath. - View Dependent Claims (2, 3, 4)
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5. A breath blowing determining apparatus that is equipped with at least a microphone and determines whether or not a sound input from outside through this microphone is made by a breath, comprising:
an input sound detecting means for detecting a sound input from outside at each unit of time;
a time measuring means for measuring individual times between zero crossings in waveform data of the sound detected in said input sound detecting step; and
a sound determining means for determining whether or not said sound detected on the basis of the individual times measured in said time measuring step is made by the operator'"'"'s breath.
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6. A breath blowing determining method for a breath blowing determining apparatus that is equipped with at least a microphone and determines whether or not a sound input from outside through this microphone is made by a breath, including the following steps of:
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(a) detecting a sound input from outside at each unit of time;
(b) measuring individual times between zero crossings in waveform data of the sound detected in said step (a); and
(c) determining whether or not said sound detected on the basis of the individual times measured in said step (b) is made by the operator'"'"'s breath.
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7. A storage medium storing a game program for a game apparatus that carries out a game process based on a sound input from outside, wherein
said game program allows a processor of said game apparatus to perform the following steps of: -
an input sound detecting step of detecting a sound input from outside at each unit of time;
a time measuring step of measuring individual times between zero crossings in waveform data of the sound detected in said input sound detecting step;
a sound determining step of determining whether or not said sound detected on the basis of the times measured in said time measuring step is made by the operator'"'"'s breath; and
a game processing step of, when it is determined in said sound determining step that the input sound is made by the breath, carrying out a game process in accordance with the breath. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A game apparatus performing a game process based on a sound input from outside, comprising:
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an input sound detecting means for detecting a sound input from outside at each unit of time;
a time measuring means for measuring individual times between zero crossings in waveform data of the sound detected in said input sound detecting step;
a sound determining means for determining whether or not said sound detected on the basis of the individual times measured in said time measuring step is made by the operator'"'"'s breath; and
a game processing means for, when it is determined in said sound determining step that the input sound is made by the breath, carrying out a game process in accordance with the breath.
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18. A game control method for carrying out a game process based on a sound from outside, including the following steps of:
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(a) detecting a sound input from outside at each unit of time;
(b) measuring individual times between zero crossings in waveform data of the sound detected in said step (a);
(c) determining whether or not said sound detected on the basis of the times measured in said step (b) is made by the operator'"'"'s breath; and
(d) when it is determined in said step (c) that the detected sound is made by the breath, carrying out a game process based on the breath.
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Specification