Gaming system
First Claim
1. A gaming system for use with a media player and one or more output devices, wherein the media player is configured to receive user signals, to read and execute information from a game medium, and to present portions of the information on the one or more output devices, the gaming system comprising:
- a first remote unit configured to transmit signals corresponding to a first user;
a second remote unit configured to transmit signals corresponding to a second user; and
a game medium having information readable by the media player that, when executed, causes the media player to produce a game having a plurality of scenes, wherein each scene causes the media player to selectively respond to the reception of user signals;
wherein a first scene causes the media player either;
to respond to the reception of a first signal from the first remote unit by producing a second scene that causes the media player to disregard the reception of signals transmitted by the second remote unit;
or to respond to the reception of a second signal from the second remote unit by producing a third scene that causes the media player to disregard the reception of signals transmitted by the first remote unit.
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Accused Products
Abstract
A gaming system for use with a media player and one or more output devices, where the media player is configured to receive user signals, to read and execute information from a game medium, and to present portions of the information on the one or more output devices. The gaming system includes a first remote unit configured to transmit signals corresponding to a first user and a second remote unit configured to transmit signals corresponding to a second user. The gaming system also includes a game medium having information readable by the media player that, when executed, causes the media player to produce a game having a plurality of scenes. Each scene causes the media player to selectively respond to the reception of user signals. A first scene causes the media player either: to respond to the reception of a first signal from the first remote unit by producing a second scene that causes the media player to disregard the reception of signals transmitted by the second remote unit; or to respond to the reception of a second signal from the second remote unit by producing a third scene that causes the media player to disregard the reception of signals transmitted by the first remote unit.
103 Citations
17 Claims
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1. A gaming system for use with a media player and one or more output devices, wherein the media player is configured to receive user signals, to read and execute information from a game medium, and to present portions of the information on the one or more output devices, the gaming system comprising:
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a first remote unit configured to transmit signals corresponding to a first user;
a second remote unit configured to transmit signals corresponding to a second user; and
a game medium having information readable by the media player that, when executed, causes the media player to produce a game having a plurality of scenes, wherein each scene causes the media player to selectively respond to the reception of user signals;
wherein a first scene causes the media player either;
to respond to the reception of a first signal from the first remote unit by producing a second scene that causes the media player to disregard the reception of signals transmitted by the second remote unit;
orto respond to the reception of a second signal from the second remote unit by producing a third scene that causes the media player to disregard the reception of signals transmitted by the first remote unit. - View Dependent Claims (2, 3)
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4. A gaming system for use with a media player and one or more output devices, wherein the media player is configured to receive user signals, to read and execute information from a game medium, and to present portions of the information on the one or more output devices, the gaming system comprising:
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a first remote unit operable by a first user, including;
a first controller;
a first transmitter coupled to the first controller; and
one or more buttons coupled to the first controller, including a first button;
wherein the first controller is configured to cause the first transmitter to transmit a corresponding user signal upon actuation of each of the one or more buttons, including a first user signal upon actuation of the first button;
a second remote unit operable by a second user, including;
a second controller;
a second transmitter coupled to the second controller; and
one or more buttons coupled to the second controller, including a second button;
wherein the second controller is configured to cause the second transmitter to transmit a corresponding user signal upon actuation of each of the one or more buttons, including a second user signal upon actuation of the second button; and
a game medium having information readable by the media player that, when executed, causes the media player to produce a game having a plurality of scenes, wherein each scene causes the media player;
to present information on at least one of the one or more output devices; and
to selectively respond to the reception of user signals;
wherein a first scene causes the media player either;
to respond to the reception of the first user signal by producing a second scene that causes the media player to disregard the reception of user signals transmitted by the second transmitter;
orto respond to the reception of the second user signal by producing a third scene that causes the media player to disregard the reception of user signals transmitted by the first transmitter. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11)
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12. The gaming system of claim B, wherein:
the first remote unit further includes a display device coupled to the first controller, the first controller being configured to visually display information related to the progress of the game on the display device.
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13. A method of playing a game having a plurality of scenes, comprising:
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producing a first scene with a media player, wherein the first scene causes the media player to present first information to a plurality of players on one or more output devices coupled to the media player, and wherein a remote unit is associated with each of the plurality of players;
transmitting a signal from one or more of the plurality of remote units during production of the first scene;
receiving each signal transmitted during production of the first scene at the media player;
responding to a first signal, which is temporally the first signal received by the media player during production of the first scene, by producing a second scene that causes the media player to present second information on at least one of the one or more output devices;
transmitting one or more signals from each of the plurality of remote units during production of the second scene;
receiving each signal transmitted during production of the second scene at the media player;
during production the second scene, disregarding the reception of signals transmitted by each remote unit other than the remote unit that transmitted the first signal. - View Dependent Claims (14, 15, 16, 17)
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Specification