User-centric method of aggregating information sources to reinforce digital identity
First Claim
1. A gaming console, comprising:
- a processor adapted to run gaming applications on said gaming console;
a memory for storing game-related and user-related data; and
a network interface;
wherein said gaming console aggregates data related to said user'"'"'s interaction with said gaming applications and forwards said data to a remote service via said network interface.
4 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.
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Citations
26 Claims
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1. A gaming console, comprising:
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a processor adapted to run gaming applications on said gaming console;
a memory for storing game-related and user-related data; and
a network interface;
wherein said gaming console aggregates data related to said user'"'"'s interaction with said gaming applications and forwards said data to a remote service via said network interface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of aggregating a user'"'"'s digital identity by a gaming service, comprising:
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receiving said user'"'"'s game achievements from a gaming console connected to said gaming service;
receiving feedback information regarding said user from other users connected to said gaming service;
storing said user'"'"'s game achievements and feedback information in said digital identity; and
making said digital identity available in accordance with user preferences. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. In a gaming service to which gaming devices are remotely connected, a method of providing a profile about a user to other users of said gaming service, said method comprising:
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receiving self-provided information from said user;
receiving said user'"'"'s game playing achievements;
receiving feedback information regarding said user from other users;
storing said user'"'"'s game playing achievements and feedback information in a profile; and
making said profile available to said other users in accordance with user'"'"'s preferences. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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Specification