Video game feedback system and method
First Claim
Patent Images
1. A method comprising:
- determining a set of predetermined objectives within a video game;
providing a video game session on a computing device;
receiving gamer input signals;
determining that an objective of the set of predetermined objectives is achieved in response to the gamer input signals;
upon determining that an objective of the set of objectives has been achieved;
storing data in a gamer history record, the data relating to the achievement of the objective;
establishing a data communications link between the computing device and a feedback server via a public network;
uploading data relating to the gamer history record from the computing device to the feedback server.
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Abstract
In order to track the behaviour of a gamer with a virtual environment of a video game, the virtual environment is provided with a set of predetermined objectives. The completion of the predetermined objectives is monitored and recorded. This information is then provided to a game developer. In addition, comparing the record of the predetermined objectives with current game assets associated with the gamer serves to inhibit authorized duplication of game assets.
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Citations
24 Claims
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1. A method comprising:
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determining a set of predetermined objectives within a video game;
providing a video game session on a computing device;
receiving gamer input signals;
determining that an objective of the set of predetermined objectives is achieved in response to the gamer input signals;
upon determining that an objective of the set of objectives has been achieved;
storing data in a gamer history record, the data relating to the achievement of the objective;
establishing a data communications link between the computing device and a feedback server via a public network;
uploading data relating to the gamer history record from the computing device to the feedback server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-volatile storage medium comprising instructions for being executed by a computing device, the instructions comprising:
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providing a video game session on the computing device;
receiving a set of predetermined objectives from the non-volatile storage medium;
receiving gamer input signals;
determining that an objective of the set of predetermined objectives is achieved in response to the gamer input signals;
upon determining that an objective of the set of objectives has been achieved;
storing data in a gamer history record, the data relating to the achievement of the objective;
establishing a data communications link between the computing device and a feedback server via a public network;
uploading data relating to the gamer history record from the computing device to the feedback server. - View Dependent Claims (14, 15)
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16. A method comprising:
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generating a virtual environment for supporting a video game session;
providing predetermined objectives within the video game session;
receiving first gamer input signals from a first gamer;
determining that a first objective of the predetermined objectives has been achieved in response to the gamer input signals;
in response to determining that the first objective has been achieved;
providing a game asset within the virtual environment;
receiving second gamer input signals corresponding to associating the game asset with a second gamer;
in response to receiving the second gamer input signals;
providing an entry within an inventory database associated with the second gamer, the entry indicative of the game asset;
providing data to a gamer history record indicative of providing the entry of the game asset, the gamer history record associated with the second gamer. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24)
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Specification