System, game server, terminal, and method for game event notification in a multiplayer game
First Claim
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1. A system for facilitating event notification in a multiplayer game, the system comprising:
- a game server capable of executing a server-side game application, the server-side game application being capable of operating a multiplayer game;
a client capable of executing a client-side game application that includes at least a gaming portion, the client being capable of communicating with the game server across at least one network to play the multiplayer game;
wherein the game server is capable of providing event notification to the client when the client is not executing at least the gaming portion of the client-side game application.
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Abstract
A system, game server, terminal, and method provide a player of a multiplayer game with notification of events while disconnected from the game. The system maintains a minimal communication connection to the game, thereby reducing communication costs and power consumption. The system is able to provide notification to the player even when the player is not playing the game.
206 Citations
30 Claims
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1. A system for facilitating event notification in a multiplayer game, the system comprising:
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a game server capable of executing a server-side game application, the server-side game application being capable of operating a multiplayer game;
a client capable of executing a client-side game application that includes at least a gaming portion, the client being capable of communicating with the game server across at least one network to play the multiplayer game;
wherein the game server is capable of providing event notification to the client when the client is not executing at least the gaming portion of the client-side game application. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A game server for facilitating event notification in a multiplayer game, the game server comprising:
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a processor capable of executing a server-side game application, the server-side game application being capable of operating a multiplayer game played by a client during execution of a client-side game application that includes at least a gaming portion;
wherein the processor is capable of providing event notification to the client when the client is not executing at least the gaming portion of the client-side game application. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A terminal for facilitating event notification in a multiplayer game, the terminal comprising:
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a processor capable of executing a client-side game application that includes at least a gaming portion, the processor being capable of communicating with a game server across at least one network to play a multiplayer game with a plurality of clients;
wherein the processor is capable of receiving event notification from the game server when the processor is not executing at least the gaming portion of the client-side game application. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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23. A method for facilitating event notification in a multiplayer game, the method comprising:
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executing a server-side game application so as to operate a multiplayer game; and
providing event notification to a client that is capable of executing a client-side game application that includes at least a gaming portion to play the multiplayer game even when the client is not executing at least the gaming portion of the client-side game application. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30)
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Specification