System, game server, terminal, and method for clan presence in a multiplayer game
First Claim
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1. A system for determining presence status of a clan in a multiplayer game, the system comprising:
- a game server capable of executing a game application, the game application being capable of operating a multiplayer game; and
a plurality of clients capable of communicating with the game server across at least one network to play the multiplayer game, wherein the plurality of clients are each associated with a respective presence status, and wherein the plurality of clients are each members of a clan;
wherein the game server determines a presence status of the clan based on the presence status of the plurality of clients.
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Abstract
A system, game server, terminal, and method allow a player of a multiplayer game to quickly determine the presence status of the player'"'"'s online gaming clan without determining the status of each clan member individually. The system determines the presence status of a clan based on the presence status of the gaming devices associated with the clan. The system continuously communicates with the gaming devices to monitor the presence status of all clan members. A member of a clan maybe designated as a clan administrator. The clan administrator may interface with the game server to set presence rules for the player'"'"'s clan.
119 Citations
21 Claims
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1. A system for determining presence status of a clan in a multiplayer game, the system comprising:
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a game server capable of executing a game application, the game application being capable of operating a multiplayer game; and
a plurality of clients capable of communicating with the game server across at least one network to play the multiplayer game, wherein the plurality of clients are each associated with a respective presence status, and wherein the plurality of clients are each members of a clan;
wherein the game server determines a presence status of the clan based on the presence status of the plurality of clients. - View Dependent Claims (2, 3)
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4. A game server for determining presence status of a clan in a multiplayer game, the game server comprising:
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a processor capable of executing a game application, the game application being capable of operating a multiplayer game played by a plurality of clients that are each associated with a respective presence status, and wherein the plurality of clients are each members of a clan;
wherein the processor determines a presence status of the clan based on the presence status of the plurality of clients. - View Dependent Claims (5, 6, 7, 8, 9)
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10. A terminal for viewing presence status of a clan in a multiplayer game, the terminal comprising:
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a processor capable of executing a client-side game application and capable of communicating with a game server across at least one network to play a multiplayer game with a plurality of clients;
wherein the plurality of clients are each associated with a respective presence status;
wherein the plurality of clients are each members of a clan; and
wherein the processor is capable of receiving a presence status of the clan from the game server based on the presence status of the plurality of clients. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method for determining presence status of a clan in a multiplayer game, the method comprising:
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executing a server-side game application that operates a multiplayer game that is capable of being played by a plurality of clients, the plurality of clients each being members of a clan;
determining a presence status of the clan based on a presence status of the plurality of clients; and
communicating the presence status of the clan to at least one of the plurality of clients. - View Dependent Claims (17, 18, 19, 20, 21)
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Specification