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System, game server, terminal, and method for clan presence in a multiplayer game

  • US 20060135261A1
  • Filed: 02/14/2005
  • Published: 06/22/2006
  • Est. Priority Date: 12/17/2004
  • Status: Abandoned Application
First Claim
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1. A system for determining presence status of a clan in a multiplayer game, the system comprising:

  • a game server capable of executing a game application, the game application being capable of operating a multiplayer game; and

    a plurality of clients capable of communicating with the game server across at least one network to play the multiplayer game, wherein the plurality of clients are each associated with a respective presence status, and wherein the plurality of clients are each members of a clan;

    wherein the game server determines a presence status of the clan based on the presence status of the plurality of clients.

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