Video gaming device and communications system
1 Assignment
0 Petitions
Accused Products
Abstract
A video gaming device includes a game computer which is connected to a central computer and a plurality of player stations connected to the game computer. Connection of the player stations may be effected using an interface device which includes at least one serial port which has a transmit line for transmitting data to a player station and a receive line for receiving data from a player station, input port means and output port means for communication with the game computer, and processing means for routing data between the said serial port and the input and output port means.
36 Citations
13 Claims
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1. (canceled)
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2. A multiplayer card gaming system comprising:
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a) plurality of spatially separate player stations, each said player station including;
at least one input device for allowing a player to enter game play selections into said system;
at least one output device for communicating game play outcome to a player; and
means for monitoring a plurality of events at said player station;
b) a game processor interfaced to said plurality of player stations;
c) a single display monitor connected to said game processor for displaying game play of each player station together; and
d) a remote computer interfaced to said game processor for monitoring events of multiple individual gaming machines;
wherein, said game processor is programmed first to execute a multiplayer video card gaming program in response to inputs received from said player station input devices and currency acceptors, determine an outcome of said gaming program for each player station, display said outcome on said video display and communicate said outcome to said player station output devices; and
second, to receive player station event information from said event monitoring means in each said player station and, in response thereto, to send messages to said remote computer, each said message identifying a one of said player stations as a corresponding one of a plurality of gaming machines and an event at said one of said player stations; and
, in response to receipt of a command from said remote computer to shut down one of said player stations, sending a shut down command to said one of said player stations; and
,said remote computer is programmed to identify each of said player stations as a corresponding one of a plurality of separate gaming machines and in response to receipt of a message from said game processor indicating improper operation of one of said gaming machines, sending a command to said game processor to shut down said one of said gaming machines, said command including information identifying which of said gaming machines is to be shut down. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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Specification