Virtual simulator method and system for neuromuscular training and certification via a communication network
First Claim
1. A virtual simulator system for neuromuscular training and certification via a communication network, comprising:
- a database connectable to the communication network, the database storing data relative to a code of conduct, state-of-the-art, physics law equations, technical code and technique for physical activities requiring training and certification for a user, and or training scenarios complying with the code of conduct, state-of-the-art, physics law equations, technical code and technique;
a multimedia device connectable to the communication network, the multimedia device having a stopwatch circuit and an input device for interaction with a user; and
an on-line simulator processor connectable to the communication network, the online simulator processor capable of performing operations comprising;
retrieving data representative of one of the training scenarios from the database in response to a user selection on the multimedia device;
generating test elements, parameters and controls based on the data;
monitoring online use of the input device by the user;
performing calculations of a simulated environment on time and online in response to the use of the input device by the user and management of the test elements, parameters and controls by the user;
generating real time images on the multimedia device replicating the simulated environment according to the management of the test elements by the user as a function of run-time data provided by the stopwatch circuit; and
recording the test elements in the database.
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Accused Products
Abstract
A virtual simulator method and system via a communication network with possible physics law respect is used to create a virtual skill training environment for dexterity fulfillment of physical activities such as professional work, labour or craft activities, sport or even physical rehabilitation requirements where the skills or neuromuscular ability is required to be performed in a precise environment. All information required insuring a code of conduct, state-of-the-art, physic laws, technical code and technique for physical activities training certification for a member are managed and maintained in a database by an online processor. This database is maintained for continuous neuromuscular training improvement updates. Access to a third party witness in this training program is allowed to ensure code, law and state-of-the-art integrity when certification is required.
172 Citations
52 Claims
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1. A virtual simulator system for neuromuscular training and certification via a communication network, comprising:
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a database connectable to the communication network, the database storing data relative to a code of conduct, state-of-the-art, physics law equations, technical code and technique for physical activities requiring training and certification for a user, and or training scenarios complying with the code of conduct, state-of-the-art, physics law equations, technical code and technique;
a multimedia device connectable to the communication network, the multimedia device having a stopwatch circuit and an input device for interaction with a user; and
an on-line simulator processor connectable to the communication network, the online simulator processor capable of performing operations comprising;
retrieving data representative of one of the training scenarios from the database in response to a user selection on the multimedia device;
generating test elements, parameters and controls based on the data;
monitoring online use of the input device by the user;
performing calculations of a simulated environment on time and online in response to the use of the input device by the user and management of the test elements, parameters and controls by the user;
generating real time images on the multimedia device replicating the simulated environment according to the management of the test elements by the user as a function of run-time data provided by the stopwatch circuit; and
recording the test elements in the database. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A virtual simulator method for neuromuscular training and certification via a communication network, comprising the steps of:
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storing data relative to a code of conduct, state-of-the-art, physics law equations, technical code and technique for physical activities requiring training and certification for a user, or training scenarios in a database connectable to the communication network;
providing a multimedia device connectable to the communication network, the multimedia device having a stopwatch circuit and an input device for interaction with a user; and
through an on-line simulator processor connectable to the communication network, performing operations comprising;
retrieving data representative of one of the training scenarios from the database in response to a user selection on the multimedia device;
generating test elements, parameters and controls based on the data;
monitoring online use of the input device by the user;
performing calculations of a simulated environment on time and online in response to the use of the input device by the user and management of the test elements, parameters and controls by the user;
generating real time images on the multimedia device replicating the simulated environment according to the management of the test elements by the user as a function of run-time data provided by the stopwatch circuit; and
recording the test elements in the database. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 49)
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47. A multimedia device connectable to a virtual simulator system having an on-line simulator processor and a database for neuromuscular training and certification via a communication network, comprising:
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a stopwatch circuit;
an input device;
a user interface;
a port for communication with the on-line simulator processor through the communication network; and
a processor connected to the stopwatch circuit, the input device, the user interface and the port, the processor comprising units for;
transmitting data produced by use of the input device on the user interface to the on-line simulator processor via the port;
receiving test elements, parameters and controls and simulated environment data from the on-line simulator processor via the port;
monitoring a management of the test elements, parameters and controls by the user as a function of run-time data provided by the stopwatch circuit; and
displaying real time images on the user interface replicating a simulated environment using the simulated environment data according to the management by the user.
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48. An apparatus for neuromuscular training and certification on a multimedia device via a communication network, comprising
a database connectable to the communication network, the database storing data relative to a code of conduct, state-of-the-art, physics law equations, technical code and technique for physical activities requiring training and certification for a user, or training scenarios complying with the code of conduct, state-of-the-art, physics law equations, technical code and technique; - and
an on-line simulator processor connectable to the communication network, the on-line simulator processor capable of performing operations comprising;
retrieving data representative of one of the training scenarios from the database in response to a request received from the multimedia device representing a user selection;
generating test elements, parameters and controls based on the data;
communicating the test elements, parameters and controls to the multimedia device;
monitoring user activity data received from the multimedia device;
performing calculations of a simulated environment on time and online in response to the user activity data in relation with the test elements, parameters and controls;
transmitting simulation data to the multimedia device causing the multimedia device to generate real time images replicating the simulated environment according to the user activity data; and
recording the test elements in the database.
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50. A computer program product, comprising:
a memory having computer readable code embodied therein, for execution by an on-line simulator processor, for neuromuscular training and certification via a communication network, said code comprising;
code for storing data relative to a code of conduct, state-of-the-art, physics law equations, technical code and technique for physical activities requiring training and certification for a user, and training scenarios in a database connected to the communication network; and
code for retrieving data representative of one of the training scenarios from the database in response to a user selection on a multimedia device connected to the communication network;
code for generating test elements, parameters and controls based on the data;
code for monitoring online use of an input device on the multimedia device by the user;
code for performing calculations of a simulated environment on time and online in response to the use of the input device by the user and management of the test elements, parameters and controls by the user;
code for generating real time images on the multimedia device replicating the simulated environment according to the management of the test elements by the user as a function of run-time data provided by a stopwatch circuit of the multimedia device; and
code for recording the test elements in the database.
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51. A carrier wave embodying a computer data signal representing sequences of statements and instructions which, when executed by an on-line simulator processor, cause the on-line simulator processor to perform a virtual simulation for neuromuscular training and certification via a communication network, the statements and instructions comprising the steps of:
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storing data relative to a code of conduct, state-of-the-art, physics law equations, technical code and technique for physical activities requiring training and certification for a user, and training scenarios in a database connected to the communication network; and
retrieving data representative of one of the training scenarios from the database in response to a user selection on a multimedia device connected to the communication network;
generating test elements, parameters and controls based on the data;
monitoring online use of an input device on the multimedia device by the user;
performing calculations of a simulated environment on time and online in response to the use of the input device by the user and management of the test elements, parameters and controls by the user;
generating real time images on the multimedia device replicating the simulated environment according to the management of the test elements by the user as a function of run-time data provided by a stopwatch circuit of the multimedia device; and
recording the test elements in the database.
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52. A memory for storing data for access by an application program being executed on a data processing system, comprising:
a data structure stored in the memory, the data structure including information resident in a database used by the application program and including;
code of conduct data;
state-of-the-art data;
physics law equation data;
technical code and technique data for physical activities requiring training and certification for a user; and
training scenarios complying with the code of conduct, state-of-the-art, physics law equations, technical code and technique, to be used by the application program to generate test elements, parameters and controls for neuromuscular training or certification via a communication network.
Specification