Method for using a game pad as a realistic lower body game controller
First Claim
1. A method for a player to control a character in a video game that comprises:
- (a) providing a game pad with a plurality of foot-activated buttons;
(b) providing a container of the latest input from said input buttons on said game pad;
(c) analyzing patterns of said input within said container;
(d) starting commands for controlling said character based on said analysis of said patterns;
(e) providing a frame triggered periodically;
(f) analyzing current statuses of said input buttons;
(g) starting commands for controlling said character based on said analysis of said current statuses of said input buttons;
(h) analyzing of all said started commands to determine if said commands have expired;
(i) stopping said started commands based on said analysis of all said started commands;
whereby said character in said video game is controlled by realistic lower body movements by said player upon said game pad.
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Abstract
The present invention includes a method for controlling a character in a video game in which the controller is a game pad that has foot-activated buttons upon it and in which the player can use realistic lower body movements to move the character. As the player performs realistic movements upon the game pad, a container of inputs is populated, the container is analyzed and appropriate commands are started which propel the character in the video game. Periodically, the statuses of the buttons on the game pad are analyzed and, if appropriate, commands are started. Also periodically, commands are checked to see if they have expired and, if needed, they are stopped.
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Citations
5 Claims
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1. A method for a player to control a character in a video game that comprises:
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(a) providing a game pad with a plurality of foot-activated buttons;
(b) providing a container of the latest input from said input buttons on said game pad;
(c) analyzing patterns of said input within said container;
(d) starting commands for controlling said character based on said analysis of said patterns;
(e) providing a frame triggered periodically;
(f) analyzing current statuses of said input buttons;
(g) starting commands for controlling said character based on said analysis of said current statuses of said input buttons;
(h) analyzing of all said started commands to determine if said commands have expired;
(i) stopping said started commands based on said analysis of all said started commands;
whereby said character in said video game is controlled by realistic lower body movements by said player upon said game pad. - View Dependent Claims (2, 3, 4, 5)
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Specification