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Method for using a game pad as a realistic lower body game controller

  • US 20060142081A1
  • Filed: 02/22/2005
  • Published: 06/29/2006
  • Est. Priority Date: 12/27/2004
  • Status: Abandoned Application
First Claim
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1. A method for a player to control a character in a video game that comprises:

  • (a) providing a game pad with a plurality of foot-activated buttons;

    (b) providing a container of the latest input from said input buttons on said game pad;

    (c) analyzing patterns of said input within said container;

    (d) starting commands for controlling said character based on said analysis of said patterns;

    (e) providing a frame triggered periodically;

    (f) analyzing current statuses of said input buttons;

    (g) starting commands for controlling said character based on said analysis of said current statuses of said input buttons;

    (h) analyzing of all said started commands to determine if said commands have expired;

    (i) stopping said started commands based on said analysis of all said started commands;

    whereby said character in said video game is controlled by realistic lower body movements by said player upon said game pad.

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