High volume electronic lottery ticket distribution system
First Claim
1. A method including:
- (a) storing a number of game record groups at a game server adapted to communicate with a number of gaming sites;
(b) communicating two or more of the game record groups to a site controller associated with a gaming site and storing the two or more game record groups at the site controller, (c) in response to a game availability request associated with a respective game, selecting a respective game record group at the site controller associated with the respective game, communicating the selected game record group from the site controller to a player station services controller associated with the gaming site, and storing that respective game record group at the player station services controller; and
(d) communicating data from a respective game record stored at the player station services controller to a player station in response to a game play request from the player station.
15 Assignments
0 Petitions
Accused Products
Abstract
A method includes storing game record groups at a game server adapted to communicate with a number of gaming sites. The game server communicates two or more of the game record groups to a site controller associated with one of the gaming sites, and the site controller stores those game record groups. The site controller selects one of the stored game record groups in response to a game availability request associated with a respective game, and communicates the selected game record group from the site controller to a player station services controller associated with the gaming site. The player station services controller stores that respective game record group and communicates data from a respective game record to a player station in response to a game play request from the player station, thereby allowing the player station to present a player with a lottery game result for the game play request.
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Citations
29 Claims
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1. A method including:
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(a) storing a number of game record groups at a game server adapted to communicate with a number of gaming sites;
(b) communicating two or more of the game record groups to a site controller associated with a gaming site and storing the two or more game record groups at the site controller, (c) in response to a game availability request associated with a respective game, selecting a respective game record group at the site controller associated with the respective game, communicating the selected game record group from the site controller to a player station services controller associated with the gaming site, and storing that respective game record group at the player station services controller; and
(d) communicating data from a respective game record stored at the player station services controller to a player station in response to a game play request from the player station. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. An apparatus including:
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(a) a site controller associated with a first gaming site included in a number of gaming sites, the site controller being adapted to receive a first game record group from a game server, and the site controller including site controller data storage for storing the first game record group; and
(b) a player station services controller associated with the first gaming site, the player station services controller being adapted to receive the first game record group from the site controller, and including player station services data storage for storing the first game record group, the player station services controller also being adapted to communicate game record data from the first game record group to a player station at the gaming site in response to a game play request from the player station. - View Dependent Claims (12, 13, 14, 15, 16)
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17. A program product stored on one or more computer readable devices, the program product including:
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(a) game server program code being executable to store a number of game record groups at a central storage device and to communicate a first game record group to a site controller upon request, the first game record group being included in the number of game record groups;
(b) site controller program code being executable to receive the first game record group communicated under control of the game server program code, to store the first game record group at data storage associated with the site controller, and to communicate the first game record group to a player station services controller upon request; and
(c) player station services program code being executable to receive first game record group communicated under control of the site controller program code and to store the first game record group, the player station services program code also being executable to communicate game record data to a player station in response to a game play request from the player station, the game record data including data from a respective game record included in the first game record group. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
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25. A method including:
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(a) storing a number of game record groups at a first storage device associated with a gaming site;
(b) in response to a game availability request associated with a respective game available at the gaming site, selecting a respective game record group at the first storage device, communicating the selected game record group from the first storage device to a second storage device located at the gaming site, and storing that respective game record group at the second storage device, the second storage device being high-speed memory; and
(c) communicating data from a respective game record stored at the second storage device to a player station in response to a game play request from the player station. - View Dependent Claims (26, 27, 28, 29)
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Specification