PROXIMITY BASED GAME CUSTOMIZATION
First Claim
1. A method of customizing a gaming device, the method comprising:
- identifying a potential player proximate to a gaming device;
determining preferences of the potential player; and
customizing the proximate gaming device as a function of the potential player preferences.
11 Assignments
0 Petitions
Accused Products
Abstract
Potential player proximity to a gaming machine is sensed, and used to customize the gaming machine. The potential player position may be sensed in different manners including via an ID card carried by the potential player with triangulation sensors, a cell phone, or via biometrics. The identity of the player is also associated with the ID card, and is used to access a database containing information about the potential player or type of player. Based on that stored information, the proximate gaming machine may be customized with a game or various attract modes that are more likely to attract the potential player. In further embodiments, information known to be desired by the potential player, such as sporting results may also be displayed to attract the potential player. In still further embodiments, various profiling techniques may be utilized to identify desired customizations of proximately located gaming machines.
125 Citations
32 Claims
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1. A method of customizing a gaming device, the method comprising:
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identifying a potential player proximate to a gaming device;
determining preferences of the potential player; and
customizing the proximate gaming device as a function of the potential player preferences. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of customizing a gaming device, the method comprising:
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identifying a potential player;
identifying a current location of the potential player;
identifying an idle gaming device proximate the current location of the potential player;
determining preferences of the potential player; and
customizing the gaming device as a function of the potential player preferences. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A method of customizing a gaming device, the method comprising:
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identifying a potential player;
predicting a future location of the potential player;
identifying an idle gaming device proximate the predicted future location of the potential player;
determining preferences of the potential player; and
customizing the gaming device as a function of the potential player preferences. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A gaming environment comprising:
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means for identifying a potential player proximate to a gaming device;
means for determining preferences of the potential player; and
means for customizing the proximate gaming device as a function of the potential player preferences.
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32. A computer readable medium having instructions stored thereon for causing a computer to implement a method comprising:
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identifying a potential player proximate to a gaming device;
determining preferences of the potential player; and
customizing the proximate gaming device as a function of the potential player preferences.
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Specification