Lottery game utilizing nostalgic game themes
First Claim
1. A method for hosting a lottery game, comprising the steps of:
- selecting for a game player a plurality of game player positions on a predetermined grid, the game player positions defining a pathway on the grid, said pathway being linear and continuous and comprised of the selected game player positions;
randomly selecting at least one position on said grid; and
determining an outcome of the game based on the intersection of the pathway and the at least one randomly selected position on the grid.
18 Assignments
0 Petitions
Accused Products
Abstract
A method for hosting and playing a lottery game using nostalgic game themes. The lottery game, in one embodiment emulating Pac-Man®, comprises a player selecting a path on a grid, and a lottery populating the path with numbers either generated randomly or selected by the player. The lottery also randomly places few ghosts on the same grid. A set of player indicia is determined by the numbers on the path before the path intercept with one or more ghosts. The set of player indicia is then compared with a set of winning indicia and the player receives a prize depending on the number of matches between the player indicia and winning indicia.
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Citations
27 Claims
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1. A method for hosting a lottery game, comprising the steps of:
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selecting for a game player a plurality of game player positions on a predetermined grid, the game player positions defining a pathway on the grid, said pathway being linear and continuous and comprised of the selected game player positions;
randomly selecting at least one position on said grid; and
determining an outcome of the game based on the intersection of the pathway and the at least one randomly selected position on the grid. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A lottery game, comprising:
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a plurality of game player selectable positions on a predetermined grid, the game player selectable positions defining a pathway on the grid, said pathway being linear and continuous, wherein the grid selectively populated with numbers and symbols from a lottery authority; and
the outcome of the lottery game determinable based on the numbers and symbols in the said pathway. - View Dependent Claims (10, 11, 12, 13, 14, 15, 17)
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16. The lottery game of 9, wherein at least one symbol defines whether or not another symbol is a delimiter to the pathway.
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18. A method for conducting a lottery game comprising the steps of:
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receiving a path from a player, the path being defined on a predetermined grid;
placing a plurality of player indicia on the grid;
placing a plurality of symbols on a plurality of predetermined positions on the predetermined grid;
determining a set of player indicia based on the plurality of player indicia on the path and the plurality of symbols on the grid that intersect the path;
generating a set of winning indicia;
comparing the set of player indicia and the set of winning indicia; and
awarding a prize to the player based on comparison between the set of player indicia and the set of winning indicia. - View Dependent Claims (19, 20, 21, 22, 23, 24)
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25. A method for hosting a lottery game comprising the steps of:
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receiving a path from a player, the path being defined on a predetermined grid;
placing a plurality of symbols on a plurality of predetermined positions on the predetermined grid; and
awarding a prize to the player if the path does not intercept with any of symbols placed on the predetermined grid. - View Dependent Claims (26)
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27. A system for hosting a lottery game, comprising:
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a communication network;
at least one gaming machine in communication with the communication network; and
a server in communication with the at least one gaming machine through the communication network, wherein the server hosting the lottery game and being capable of receiving a path from a player, the path being defined on a predetermined grid, placing a plurality of player indicia on the path, placing a plurality of symbols on a plurality of predetermined positions on the predetermined grid, determining a set of player indicia based on the plurality of player indicia on the path and the plurality of symbols on the grid, generating a set of winning indicia, comparing the set of player indicia and the set of winning indicia, and awarding a prize to the player based on comparison between the set of player indicia and the set of winning indicia.
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Specification