Method and device for continuing an electronic multi-player game, in case of an absence of a player of said game
First Claim
1. A method for continuing a multi-player game in case of an absence of a player participating in said game, said method comprising:
- running a multi player game application, characterized by receiving an indication that said player taking part in said multi-player game is absent, continuing the game by simulating the participation of said player who is actually absent.
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Abstract
The present invention is related to a method and device for continuing and simulating an electronic multi-player game, i.e. an electronic game that involves more than one player or participant, if one of the players leaves the game. The invention is for special use in the field of mobile terminal devices, communication networks such as the internet and other mobile networks. The method for continuing a multi-player game in case of an absence of a player participating in the game comprises running a multi player game application receiving an indication that the player taking part in the multi-player game is absent, and continuing the game by simulating the participation of the player who is actually absent. So it is possible to continue a multi-player game, if one of the game partners intends to pause or to leave the game party.
502 Citations
18 Claims
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1. A method for continuing a multi-player game in case of an absence of a player participating in said game, said method comprising:
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running a multi player game application, characterized by receiving an indication that said player taking part in said multi-player game is absent, continuing the game by simulating the participation of said player who is actually absent. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A multi-player gaming device for continuing a multi-player game in case of an absence of a player participating in said game, comprising:
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a memory, a processor being connected to said memory, said processor being configured to run a multi-player game program, at least two interfaces being connected to said processor, said interfaces being configured to exchange game data, characterized by a detector to detect an indication that a player of said multi-player game is absent, and a simulation component being connected to said processor, said simulation component being configured to simulate the participation of an absent player on the game, if said absence indication has been detected. - View Dependent Claims (15, 16, 17)
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18. A network multi-player game server capable of continuing a multi-player game, if a participant in said game becomes absent, comprising:
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a memory, a processor being connected to said memory, said processor being configured to run a multi-player game program, at least one interface connected to said processor, each said interfaces interface being configured to receive and transmit game data, said network multi-player game server being characterized by a detector to detect an indication that a player of said multi-player game is absent, and a simulation component being connected to said processor, said simulation component being configured to simulate the participation of an absent player, if said absence indication has been detected.
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Specification