Multi-layered interactive play experience
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Accused Products
Abstract
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant'"'"'s experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
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Citations
28 Claims
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1-3. -3. (canceled)
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4. A method for providing an interactive game, the method comprising:
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providing a device to a play participant that enables the play participant to enter a game environment to participate in an interactive game;
providing in the game environment a plurality of receivers capable of receiving information from the device;
providing at least one gaming effect responsive to said plurality of receivers, the at least one gaming effect adapted to produce a first result if the information received from the device satisfies a first condition, the at least one gaming effect further configured to produce a second result if the information received from the device satisfies a second condition; and
providing for sale at least one interactive object that allows the play participant to progress in the interactive game. - View Dependent Claims (5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A game facility for providing interactive entertainment to a plurality of play participants, the game facility comprising:
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a retail area comprising an interactive device for purchase by a play participant to use in an interactive game; and
an entertainment area for housing the interactive game, the entertainment area further comprising;
at least one game effect, and at least one reader responsive to information transmitted by the interactive device, the at least one reader adapted to output a control signal to activate the at least one game effect based at least in part on the information transmitted by the interactive device. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A multi-level interactive game for amusing and entertaining one or more game participants, the multi-level interactive game comprising:
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an interactive toy device adapted to wirelessly transmit information pertaining to a game participant associated with the interactive toy device;
a transceiver network responsive to the interactive toy device and adapted to output data indicative of the information transmitted by the interactive toy device during the game participant'"'"'s involvement in an interactive game; and
a control system having a database and responsive to the data output by the transceiver network, the database of the control system being configured to store a progress of the game participant in the interactive game based at least on said data, the control system being further configured to allow advancement of the game participant from a first level of play to a second level of play in the interactive game based on the progress of the game participant. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28)
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Specification