Processing method for playing multimedia content including motion control information in network-based robot system
First Claim
1. A processing method for playing motion-including multimedia content using a network-based robot system, the network-based robot system including robot terminals connected to a network and a service server configured to control the robot terminals, the method comprising:
- the step at which the service server forms and stores motion-including multimedia content data packets by inserting synchronized robot terminal motion control data into a multimedia content file divided at packet playing time intervals;
the step at which, when a user issues a command to play specific motion-including multimedia content in a specific robot terminal, the command is transmitted to the service server;
the step at which, in response to the transmitted command, the service server reads motion-including multimedia content data packets corresponding to the specific motion-including multimedia content and sequentially transmits the read motion-including multimedia content data packets to a buffer of the specific robot terminal in packet form; and
the step at which the specific robot terminal sequentially stores the motion-including multimedia content data packets in the buffer, and sequentially reads and plays the motion-including multimedia content data packets at the packet playing time intervals.
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Accused Products
Abstract
Disclosed herein is a processing method for playing motion-including multimedia content using a network-based robot system. The method including the step at which the service server forms and stores motion-including multimedia content data packets by inserting synchronized robot terminal motion control data into a multimedia content file divided at packet playing time intervals; the step at which, when a user issues a command to play specific motion-including multimedia content in a specific robot terminal, the command is transmitted to a service server; the step at which, in response to the transmitted command, the service server reads motion-including multimedia content data packets corresponding to the specific motion-including multimedia content and sequentially transmits the read motion-including multimedia content data packets to the buffer of the specific robot terminal; and the step at which the specific robot terminal sequentially stores the motion-including multimedia content data packets in the buffer, and sequentially reads and plays the motion-including multimedia content data packets at the packet playing time intervals.
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Citations
11 Claims
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1. A processing method for playing motion-including multimedia content using a network-based robot system, the network-based robot system including robot terminals connected to a network and a service server configured to control the robot terminals, the method comprising:
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the step at which the service server forms and stores motion-including multimedia content data packets by inserting synchronized robot terminal motion control data into a multimedia content file divided at packet playing time intervals;
the step at which, when a user issues a command to play specific motion-including multimedia content in a specific robot terminal, the command is transmitted to the service server;
the step at which, in response to the transmitted command, the service server reads motion-including multimedia content data packets corresponding to the specific motion-including multimedia content and sequentially transmits the read motion-including multimedia content data packets to a buffer of the specific robot terminal in packet form; and
the step at which the specific robot terminal sequentially stores the motion-including multimedia content data packets in the buffer, and sequentially reads and plays the motion-including multimedia content data packets at the packet playing time intervals. - View Dependent Claims (3, 4, 5, 6, 7, 8)
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2. A processing method for playing motion-including multimedia content using a network-based robot system, the network-based robot system including robot terminals connected to a network and a service server configured to control the robot terminals, the method comprising:
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the step at which, when a user issues a command to play specific motion-including multimedia content in a specific robot terminal, the command is transmitted to the service server;
the step at which, in response to the transmitted command, the service server forms motion-including multimedia content data packets by inserting synchronized robot terminal motion control data into a multimedia content file for the specific motion-including multimedia content, which is divided at packet playing time intervals, and sequentially transmits the motion-including multimedia content data packets to a buffer of the specific robot terminal in packet form; and
the step at which the specific robot terminal sequentially stores the motion-including multimedia content data packets in the buffer, and sequentially reads and plays the motion-including multimedia content data packets at the packet playing time intervals.
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9. A processing method for playing motion-including multimedia content for multimedia providing media using a network-based robot system in real time, the network-based robot system including robot terminals connected to a network and a service server configured to control the robot terminals, the method comprising:
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the step at which the service server forms multimedia content data packets by gathering multimedia content provided in real time by a multimedia providing medium selected by a user at packet transmission time intervals, and forms motion-including multimedia content data packets by inserting synchronized robot terminal motion control data into the formed multimedia content data packets;
the step at which the service server sequentially transmits the motion-including multimedia content data packets to a buffer of a specific robot terminal in packet form; and
the step at which the specific robot terminal sequentially stores the motion-including multimedia content data packets in the buffer, and sequentially reads and plays the motion-including multimedia content data packets at the packet playing time intervals. - View Dependent Claims (10, 11)
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Specification