Method and system for identifying, matching and transacting information among portable devices within radio frequency proximity
First Claim
1. In a system for matching user information to other users and services;
- via a portable device, comprising a software application, processing module, memory module, personal area communications module, wide area communications module, antenna, input pad, screen and portable power source, with a plurality of other such devices in radio frequency proximity, and a plurality of users of such devices, a method of matching a user of a device with at least one other user of a similarly enabled device, comprising the steps of;
securely storing the characteristic and criteria data of the user on the device and through the system, the characteristic data including a unique identifier for the application, contact information for the user, and match, alert, ask-offer, queue management and gaming criteria for enabling the device to serve the user, the criteria data including all user-defined attributes;
scanning for and announcing of portable devices present in radio proximity using a power optimized timing sequence related to the radius of radio propagation for the personal area communications module on the device and the average walking speed for a person in the environment;
creating secure sessions for transferring data between devices to be processed via coded instruction sets;
providing users the ability to input and define match, alert and notification criteria, contact information, offer-ask items, payment and gaming tokens;
comparing the criteria and characteristic data of a first user with the criteria and characteristic data of at least one other user of the system;
comparing the criteria and characteristic data of a first user with the criteria and characteristic data of another user at least one connection removed from the first user, as in a mesh network environment;
comparing the criteria and characteristic data and application software capability of a first device with the criteria and characteristic data and application software of at least one other device of the system to establish service connectivity;
comparing the criteria and characteristic data and application software capability of a first device with the criteria and characteristic data and application software of another device at least one connection removed from the first device of the system, as in a mesh network environment, to establish service connectivity;
providing information security structure to allow secure retention and transfer of datasets, applications, certificates and tokens, such that security parameters for any embodiment of digital content is user, device, or third party defined.
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Abstract
In today'"'"'s increasingly populated, yet very busy world, there is a growing need to create community and enable an efficient flow of information through shared interactions; such as matching, alerting, gaming, and commerce. Interactions can be facilitated by advancing technology and the proliferation of wireless devices. Wireless devices and applications can facilitate the matching of people based on similar characteristics, token and data exchanges for gaming situations, or the sending of alerts to warn those entering hazardous areas. With the advent of inexpensive radio frequency (RF) chips and wireless communication standards of many forms, microprocessors (and computing ASICs), and flash memory embedded in many common devices, it is possible to increase the amount of automatic person to person interaction as people pass within RF range of the devices they carry with them or which may reside in fixed locations. The utility of the present invention will describe an application and system whereby current and future portable devices; such as mobile phones, personal digital assistants, pagers, AM/FM radios, music players, key fobs, watches, video playback devices, etc. will seamlessly interact to share information. The utility to the user is derived from systems'"'"' ability to match, alert, transact commerce and gaming within a system requiring little to no user intervention beyond the initial configuration. It is anticipated that with the technology described within the current invention: two people will be able to meet in a public setting as they pass each other because they have shared commonalities; individuals will be alerted to hazardous circumstances, perhaps a convicted sex offender in the area, construction zone, or approaching accident scene; groups of people will enjoy gaming opportunities by playing virtual tag with electronic tokens, until the winner is finally tagged; and users will be able to purchase digital content, such as songs, videos, or other streamed or broadcast media, by merely pressing a button on the receiving device. The utility of the current invention will further describe the application and systems which can be made available in a highly portable device or embedded into a host of commercially available devices.
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Citations
67 Claims
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1. In a system for matching user information to other users and services;
- via a portable device, comprising a software application, processing module, memory module, personal area communications module, wide area communications module, antenna, input pad, screen and portable power source, with a plurality of other such devices in radio frequency proximity, and a plurality of users of such devices, a method of matching a user of a device with at least one other user of a similarly enabled device, comprising the steps of;
securely storing the characteristic and criteria data of the user on the device and through the system, the characteristic data including a unique identifier for the application, contact information for the user, and match, alert, ask-offer, queue management and gaming criteria for enabling the device to serve the user, the criteria data including all user-defined attributes;
scanning for and announcing of portable devices present in radio proximity using a power optimized timing sequence related to the radius of radio propagation for the personal area communications module on the device and the average walking speed for a person in the environment;
creating secure sessions for transferring data between devices to be processed via coded instruction sets;
providing users the ability to input and define match, alert and notification criteria, contact information, offer-ask items, payment and gaming tokens;
comparing the criteria and characteristic data of a first user with the criteria and characteristic data of at least one other user of the system;
comparing the criteria and characteristic data of a first user with the criteria and characteristic data of another user at least one connection removed from the first user, as in a mesh network environment;
comparing the criteria and characteristic data and application software capability of a first device with the criteria and characteristic data and application software of at least one other device of the system to establish service connectivity;
comparing the criteria and characteristic data and application software capability of a first device with the criteria and characteristic data and application software of another device at least one connection removed from the first device of the system, as in a mesh network environment, to establish service connectivity;
providing information security structure to allow secure retention and transfer of datasets, applications, certificates and tokens, such that security parameters for any embodiment of digital content is user, device, or third party defined. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
- via a portable device, comprising a software application, processing module, memory module, personal area communications module, wide area communications module, antenna, input pad, screen and portable power source, with a plurality of other such devices in radio frequency proximity, and a plurality of users of such devices, a method of matching a user of a device with at least one other user of a similarly enabled device, comprising the steps of;
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39. A system for matching a first user with at least one other of a plurality of users of the system wherein each user has a portable device, comprising:
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A software application to manage interactions and data between the first user and a plurality of users on the system;
A processing module to run the software application instruction sets and process data;
A memory module where application and data are stored;
A personal area communications capability for interconnection of devices within radio proximity;
A wide area communications capability for interconnections with networks of resources outside personal area radio proximity;
An input medium to configure user-defined data;
An output screen to visually relay data to the user;
An audio, visual and tactile cue capability to notify the user;
A software application containing one or more application sub-systems or applets, which load to the device independent of the whole, and enable the device to create sessions with other applets across radio frequency communications;
An applet for matching user data characteristics to a plurality of users in radio proximity;
An applet for alerting the device user to vigilance in the personal area;
An applet providing gaming through the conveyance of tokens between a plurality of users;
An applet providing queue management capability in conjunction with stationary devices enabled with personal and wide area communications capability;
An applet for transacting commerce through offer-ask data matching via personal area communications and in conjunction with broadcast or streaming content and wide area communications;
A software application which loads once to the device and whose sub-systems, or applets, are enabled by triggers sent over a wide area communication transaction providing keys to enable functionality for matching, alerting, gaming, queuing and commerce transactions. - View Dependent Claims (40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66)
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67. A system for offering person to person, and person to service provider, wireless communication utilizing power optimized radio frequency scanning and data processing, comprising:
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Communications and processing services for symbolic matching of personal characteristics;
Communications and processing services for offering alerts to persons in radio proximity;
Communications and processing services for token tag gaming and notification to a service provider;
Communications and processing services for radio proximity queue management and customer flow monitoring using radio triangulation;
Communications and processing services for commercial transactions with real time or time displaced payment completion;
Communications and processing services for broadcast content purchases using secondary band downloads.
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Specification