Method for advertisement service provider wholesaling
First Claim
Patent Images
1. A method for managing advertising content delivery in a gaming environment, comprising:
- associating a plurality of advertising spots of an advertising enabled game with a first advertising service provider (ADSP), the first ADSP in communication with a communications network;
using an encryption key, securing advertising content data of a second ADSP, the second ADSP in communication with the communications network; and
, via the communications network, providing the secured advertising content data of the second ADSP for being displayed at one of the plurality of advertising spots associated with the first ADSP.
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Accused Products
Abstract
A method for managing advertising content delivery in a gaming environment includes associating a plurality of advertising spots of an advertising enabled game with a first advertising service provider (ADSP). In particular, the first ADSP is in communication with a communications network, such as for instance a wide area network. Using an encryption key, advertising content data is secured from tampering. Then, via the communications network, the secured advertising content data is provided for being impressed within one of the plurality of advertising spots associated with the first ADSP.
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Citations
53 Claims
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1. A method for managing advertising content delivery in a gaming environment, comprising:
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associating a plurality of advertising spots of an advertising enabled game with a first advertising service provider (ADSP), the first ADSP in communication with a communications network;
using an encryption key, securing advertising content data of a second ADSP, the second ADSP in communication with the communications network; and
,via the communications network, providing the secured advertising content data of the second ADSP for being displayed at one of the plurality of advertising spots associated with the first ADSP. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A method for managing advertising content delivery in a gaming environment, comprising:
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providing a server in communication with a communications network;
receiving at the server, via the communications network, advertising content data relating to a first advertising service provider (ADSP), the first ADSP also in communication with the communications network;
securing the advertising content data relating to the first ADSP using an encryption key; and
,providing the secured advertising content data from the server to a second ADSP, via the communications network, the second ADSP also in communication with the communications network. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method for managing advertising content delivery in a gaming environment, comprising:
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providing a server in communication with a communications network;
retrievably storing secured advertising content data within a storage portion of the server, the secured advertising content data encrypted using a private encryption key;
providing an advertising enabled game in communication with the communications network, the advertising enabled game containing a plurality of advertising spots for displaying advertising content therein;
providing the secured advertising content data from the server to the advertising enabled game via the communications network; and
,using a public key associated with the private key, performing one of decrypting and validating the secured advertising content data. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37)
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38. A method for managing advertising content delivery in a gaming environment, comprising:
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providing an advertising enabled game in communication with a communications network, the advertising enabled game including a plurality of advertising spots for displaying advertising content therein;
receiving secured advertising content data via the communications network, the secured advertising content data being secured using a private encryption key;
retrieving a public key that is associated with the private encryption key; and
,using the public key to one of decrypt and validate the secured advertising content data. - View Dependent Claims (39, 40, 41, 42, 43, 44, 45)
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46. A method for managing advertising content delivery in a gaming environment, comprising:
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providing a server in communication with a communications network;
receiving at the server, via the communications network, secured advertising content data, the secured advertising content data relating to a first advertising service provider (ADSP) that also is in communication with the communications network;
retrievably storing the secured advertising content data within a storage portion of the server; and
,providing the secured advertising content data via the communications network, from the server to an advertising enabled game that also is in communication with the communications network, the advertising enabled game including a plurality of advertising spots for displaying advertising content therein. - View Dependent Claims (47, 48, 49, 50, 51, 52)
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53. A method for managing advertising content delivery in a gaming environment, comprising:
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associating a plurality of advertising spots of an advertising enabled game with a first advertising service provider (ADSP), the first ADSP in communication with a communications network;
using an encryption key, securing advertising content data from tampering; and
,via the communications network, providing the secured advertising content data for being impressed within one of the plurality of advertising spots associated with the first ADSP.
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Specification