Semantic gaming and application transformation
First Claim
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1. A gaming system comprising:
- a handheld user input device;
a processor for receiving input data from said handheld user input device; and
a gaming application for receiving data from said processor based on input data received from the handheld user input device, wherein said handheld user input device emulates one of a plurality of different devices associated with said gaming application with each of said plurality of different devices having a set of input commands associated therewith and wherein further said set of input commands associated with said one of a plurality of different devices includes a command based on one of motion and orientation of said handheld device.
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Abstract
A gaming system comprises a handheld user input device, a processor for receiving input data from the handheld user input device and a gaming application for receiving data from the processor based on the received input data from the handheld user input device. The handheld user input device emulates one of a plurality of different devices associated with the gaming application. Each of the plurality of different devices have a set of input commands associated therewith. The set of input commands associated with the one of a plurality of different devices includes a command based on one of motion and orientation of the handheld device.
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Citations
20 Claims
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1. A gaming system comprising:
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a handheld user input device;
a processor for receiving input data from said handheld user input device; and
a gaming application for receiving data from said processor based on input data received from the handheld user input device, wherein said handheld user input device emulates one of a plurality of different devices associated with said gaming application with each of said plurality of different devices having a set of input commands associated therewith and wherein further said set of input commands associated with said one of a plurality of different devices includes a command based on one of motion and orientation of said handheld device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for using a handheld user input device, said method comprising:
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executing an application program on a processor;
establishing a communication data link between the handheld user input device and the processor;
receiving user input data by the processor via said handheld user input device;
receiving data by the application program from said processor based on the received user input data; and
reflecting user input on a display wherein said user input corresponds to one of motion and orientation of the handheld user input device. - View Dependent Claims (15, 16, 17, 18)
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19. A system comprising:
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a handheld user input device;
a processor for receiving input data from the handheld user input device; and
a software application executing on said processor and receiving data from said processor based on input data received from the handheld user input device, wherein the handheld user input device emulates one of a plurality of different devices associated with said application with each of said plurality of different devices having a set of input commands associated therewith wherein the commands include a command based on one of motion and orientation of the handheld device. - View Dependent Claims (20)
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Specification