Disposition of proprietary virtual rights
First Claim
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1. A method of resolving virtual world property ownership, comprising:
- identifying a virtual world property right in a virtual world environment, which virtual world property right has been acquired by a donor party;
establishing confirmation that the virtual world property right is capable of being transferred, which transfer includes a proprietary virtual claim regarding individual and/or composite objects in the virtual world environment;
pursuant to authorization by or on behalf of the donor party, transferring the proprietary virtual claim to a designated successor party.
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Abstract
A method and system provides transactions and arrangements in virtual world environments. A user can participate in transactions to acquire virtual property and related virtual rights. In some implementations, real-world and virtual parties can be involved in possible transfers of various types of virtual property and virtual property rights.
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Citations
54 Claims
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1. A method of resolving virtual world property ownership, comprising:
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identifying a virtual world property right in a virtual world environment, which virtual world property right has been acquired by a donor party;
establishing confirmation that the virtual world property right is capable of being transferred, which transfer includes a proprietary virtual claim regarding individual and/or composite objects in the virtual world environment;
pursuant to authorization by or on behalf of the donor party, transferring the proprietary virtual claim to a designated successor party. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A method of enabling transfer of a virtual world property right, comprising:
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providing a procedure for transferring a virtual world proprietary right pursuant to an authorization from a virtual world patron, which transferring is subject to a term or condition;
maintaining a record of the authorization;
confirming compliance with the term or condition; and
transferring the virtual world proprietary right to a successor party designated by the virtual world patron. - View Dependent Claims (25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
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36. A computer-implemented system comprising:
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a virtual world in which a patron of the virtual world may participate and acquire a transferable right regarding a virtual world object;
a module to facilitate authorizing a disposition of the transferable right to a designated successor party, which right includes a proprietary virtual right to make an identical or modified copy of the virtual world object ; and
a record of any required information including an applicable term or condition required for the disposition to occur. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43)
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44. A computer program product having encoded instructions for executing a process, wherein the process comprises:
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providing a virtual world environment where a participant is enabled to interact with another participant or with a non-player entity;
facilitating an arrangement to transfer a virtual property right to a designated successor party, which transfer includes a virtual right to make one or more copies of a virtual world individual or composite object; and
making a record of the arrangement to transfer. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
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Specification