System and method for adding a skill aspect to games of chance
First Claim
1. A system for executing a game or other application in which users make moves, the system comprising:
- a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
using an indicator to determine one or more numbers; and
advancing a number of positions corresponding to at least one of the one or more numbers;
wherein the using the indicator step comprises activating the indicator a predetermined plurality of times to determine a first sequence of move numbers and wherein, after the first sequence is determined, the advancing step comprises advancing a first time, in a first turn of a first player, by a number of positions corresponding to a move number of the first sequence of move numbers and then advancing a second time, in a second turn of the first player, by a number of positions corresponding to another move number of the first sequence of move numbers, and wherein the second turn of the first player is after a first turn of a second player.
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Accused Products
Abstract
A system and methods are provided in which a certain level of the chance aspect of a game or other application is removed and a certain level of a skill aspect is added. This may be accomplished by using an indicator to establish a predetermined number of move numbers for one or more players in the game. For example, the indicator may be used to determine a first group of move numbers for a first player and a second group of move numbers for a second player. The players use the pre-established move numbers to advance according to the rules of the game. Depending on the particular embodiment, the move numbers within a group may be sequenced or non-sequenced. Move numbers may be replaced at each player'"'"'s turn or when all or a subset of the move numbers of a group are used. Move numbers may be established by any type of indicator such as dice, dominos, or a random number generator. In some embodiments, move numbers may be traded in. Move numbers may or may not be visible at predetermined times to one or more players.
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Citations
24 Claims
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1. A system for executing a game or other application in which users make moves, the system comprising:
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a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
using an indicator to determine one or more numbers; and
advancing a number of positions corresponding to at least one of the one or more numbers;
wherein the using the indicator step comprises activating the indicator a predetermined plurality of times to determine a first sequence of move numbers and wherein, after the first sequence is determined, the advancing step comprises advancing a first time, in a first turn of a first player, by a number of positions corresponding to a move number of the first sequence of move numbers and then advancing a second time, in a second turn of the first player, by a number of positions corresponding to another move number of the first sequence of move numbers, and wherein the second turn of the first player is after a first turn of a second player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for executing a game or other application in which users make moves, the system comprising:
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a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
using an indicator to determine a plurality of numbers;
then advancing a number of positions corresponding to at least one of the plurality of numbers;
wherein the using the indicator step comprises activating the indicator a predetermined plurality of times to determine a first group of move numbers and wherein, after the first group of move numbers is determined, the advancing step comprises advancing a first time, in a first turn, by a number of positions corresponding to a first move number of the first group of move numbers; and
using the indicator a second time during the first turn to determine one or more substitute move numbers to replace the one or more move numbers of the first group of move numbers. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A system for executing a game or other application in which users make moves, the system comprising:
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a processor; and
an application operable to be executed by the processor, wherein the application is operable to perform a method of making moves, comprising;
prior to a move by a first user, using an indicator a first time a predetermined number of times to determine a plurality of move numbers for the first user;
the first user advancing a first time by a number of positions corresponding to at least one of the plurality of move numbers; and
using the indicator a second time to determine at least one substitute move number replaces at least one of the pluralities of move numbers. - View Dependent Claims (24)
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Specification