Real action network gaming system
First Claim
Patent Images
1. A system by which a participant engages in an interactive game or activity, comprising:
- a user control to enable the participant to remotely control a physical object to effect movement or communication related to the game or activity by producing control signals;
a participant computer connected to the user control to process the control signals;
a venue computer located at the site of the physical object;
a communication link to interconnect the participant and venue computers via the Web or Internet to communicate the control signals between the computers;
a remote control device to connected to the venue computer to transmit the control signals to the physical object; and
means connected to the computers for enabling the participant to observe the actual movement of or communication with the physical object;
whereby the participant can remotely participate in a game or other activity involving a physical object in substantially real time over a computer network.
0 Assignments
0 Petitions
Accused Products
Abstract
A system enables a user to engage in an interactive game or activity that involves each participant remotely controlling a physical object to effect movement and/or communication related to the game or activity. The system enables each user to remotely control a physical object and observe the actual movement of the object on a display to remotely participate in a game or other activity in substantially real time over a computer network.
117 Citations
12 Claims
-
1. A system by which a participant engages in an interactive game or activity, comprising:
-
a user control to enable the participant to remotely control a physical object to effect movement or communication related to the game or activity by producing control signals;
a participant computer connected to the user control to process the control signals;
a venue computer located at the site of the physical object;
a communication link to interconnect the participant and venue computers via the Web or Internet to communicate the control signals between the computers;
a remote control device to connected to the venue computer to transmit the control signals to the physical object; and
means connected to the computers for enabling the participant to observe the actual movement of or communication with the physical object;
whereby the participant can remotely participate in a game or other activity involving a physical object in substantially real time over a computer network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
Specification