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Menu-driven voice control of characters in a game environment

  • US 20060190270A1
  • Filed: 04/13/2006
  • Published: 08/24/2006
  • Est. Priority Date: 05/14/2001
  • Status: Active Grant
First Claim
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1. A method for voice control of at least one character in a visually dynamic and interactive game environment, comprising:

  • receiving a complete and uninterrupted command from a user, the complete and uninterrupted command comprising a plurality of vocal utterances;

    determining whether a first vocal utterance from the plurality of vocal utterances corresponds to a first command item from a first-command level in a vocabulary of command items;

    if the first vocal utterance corresponds to a first command item from the first command level in the vocabulary of command items, determining whether the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items; and

    if the first command item from the first command level is associated with a subsequent command item from a subsequent command level in the vocabulary of command items, determining whether a subsequent vocal utterance from the plurality of vocal utterances corresponds to the associated subsequent command item from the subsequent command level in the vocabulary of command items.

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