Method and computing system for games, lottery and/or advertising campaign events using SMS or multimedia messages
First Claim
1. Method and computing system for game, lottery and advertising campaign events encouraging the use of chained Multimedia or SMS messages, the sender being responsible for supporting all associated costs becoming eligible for winning prizes set according to predetermined rules and randomly awarded, using the cellular phone channel, reaching, in theory, all cellular phone users, without breaking any mobile network service operator database privacy, comprising the steps of:
- providing a network computing system, connected to the mobile network operator numbers, who receive cellular phone messages and forward them to a computing system management platform;
assigning a sequential number by order of arrival to the system, recording all numbers, notifying the user of this number and inviting the user to forward one or more potential participant cellular phone numbers to a specific phone number;
using a software package, directing the management platform to send a message to the potential participant, inviting him/her to join the game;
if the user wishes to enter the chain, sending a message specifying the order of arrival of the user who placed him/her in the chain as well as the phone number of one or several potential participants, thus enabling the source and all the players in any sequence to be identified.
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Abstract
This invention concerns a method and computing system for game, lottery and advertising campaign events in order to encourage the use of chained SMS or Multimedia messages where the sender, responsible for supporting all associated costs, becomes eligible for winning randomly awarded prizes set according to predetermined rules, using the cellular phone channel, in theory, reaching all cellular phone users, without breaking any mobile network service operator database privacy. It is characterized by: The use of a network computing system, connected to the mobile network operator numbers, who receive cellular phone messages and forward them to a computing system management platform. The messages are then assigned a sequential number by order of arrival to the system, all numbers are logged and the user is notified of this number and invited to forward one or more potential participant phone numbers to a specific phone number; the management platform, using a group of software applications will then send the future participant a message inviting him/her to join the game; if the participant whishes to enter the chain, he/she will have to send a message stating the arrival number of the participant who inserted him/her in the chain as well as one or more cellular phone numbers of prospective participants, it is therefore always possible to identify the origin and all the members of a any given sequence.
79 Citations
9 Claims
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1. Method and computing system for game, lottery and advertising campaign events encouraging the use of chained Multimedia or SMS messages, the sender being responsible for supporting all associated costs becoming eligible for winning prizes set according to predetermined rules and randomly awarded, using the cellular phone channel, reaching, in theory, all cellular phone users, without breaking any mobile network service operator database privacy, comprising the steps of:
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providing a network computing system, connected to the mobile network operator numbers, who receive cellular phone messages and forward them to a computing system management platform;
assigning a sequential number by order of arrival to the system, recording all numbers, notifying the user of this number and inviting the user to forward one or more potential participant cellular phone numbers to a specific phone number;
using a software package, directing the management platform to send a message to the potential participant, inviting him/her to join the game;
if the user wishes to enter the chain, sending a message specifying the order of arrival of the user who placed him/her in the chain as well as the phone number of one or several potential participants, thus enabling the source and all the players in any sequence to be identified. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. Computing system management platform for the implementation of a method for game and/or advertising campaigns events, in accordance with the claims stated above, comprising:
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means to identify all the variables defining a game, lottery and/or advertising campaign;
means to receive, from mobile service operators, messages sent by participants;
means to check for any errors in the messages received;
means to log all messages received on their matching level and to assign them a sequential order of arrival number;
means to send the participant a confirmation message with his/her number of arrival or notifying him/her of a message error;
means to send the participant a message inviting him/her to send one or several potential participant'"'"'s phone numbers to a specific cellular phone number;
means to send the winner an alphanumeric code number;
the means cooperating to identify the source of every player in any sequence, as well as manage the received messages database. - View Dependent Claims (9)
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Specification