Computerized method and system for generating a gaming experience in a networked environment
First Claim
1. A computerized method for generating a gaming experience in a networked environment, the method comprising:
- identifying any networked devices in the networked environment;
determining the availability of any identified networked devices for incorporation into the gaming experience; and
incorporating at least one available networked device into the gaming experience.
2 Assignments
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Accused Products
Abstract
Methods and systems for generating a gaming experience, e.g., an immersive gaming experience, in a networked environment are provided. Gaming experiences generated according to the methods provided herein transform a localized, networked environment into a “virtual game space”, thereby encouraging group and/or team play. Comprehensive assessments about nearby and/or common household devices, systems (e.g., lighting or sound systems), and/or other networked objects (e.g., clothing, furniture, fabric, etc.) are made and dynamically and intelligently woven into the fabric of the game itself. In this way, any networked device within the environment may be called upon to act as a game controller or input/output device, allowing game challenges to be expanded across a room, a home, and even a neighborhood. Methods for scaling a gaming experience uniquely to each environment, depending on the availability and capabilities of networked devices, are also provided.
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Citations
18 Claims
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1. A computerized method for generating a gaming experience in a networked environment, the method comprising:
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identifying any networked devices in the networked environment;
determining the availability of any identified networked devices for incorporation into the gaming experience; and
incorporating at least one available networked device into the gaming experience. - View Dependent Claims (2, 3, 4)
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5. A computerized method for building a gaming experience for a networked environment, the method comprising:
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receiving a first data entry identifying a first networked device for incorporation into the gaming experience;
receiving a second data entry identifying an effect the first networked device is to have on the gaming environment if present in the networked experience; and
publishing the first and second data entries to a gaming community. - View Dependent Claims (6, 7, 8, 9, 10, 11)
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12. A tool for building a gaming experience for a networked environment, the tool comprising:
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one or more game templates; and
at least one customization option, selection of which permits incorporation of an available networked device into the gaming experience. - View Dependent Claims (13, 14, 16, 17, 18)
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15. The tool of clam 12, wherein the available networked device comprises one of a lighting system, a lighting device, an audio system, an audio device, a personal computing device, a tablet computing device, a personal digital assistant, a wired telephone, a cellular telephone, an appliance, a furniture item, a clothing item, a garment, fabric, a remote control unit, a pointing device, a game controller, a camera, a television display unit, and a projection display unit.
Specification