Graphics system with embedded frame buffer having reconfigurable pixel formats
First Claim
1. A graphics system, including:
- a graphics pipeline;
an embedded frame buffer; and
an arrangement that reconfigures the embedded frame buffer to store image data in either RGB color format or YUV luma/chroma format.
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Accused Products
Abstract
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics system has a graphics processor includes an embedded frame buffer for storing frame data prior to sending the frame data to an external location, such as main memory. The embedded frame buffer is selectively configurable to store the following pixel formats: point sampled RGB color and depth, super-sampled RGB color and depth, and YUV (luma/chroma). Graphics commands are provided which enable the programmer to configure the embedded frame buffer for any of the pixel formats on a frame-by-frame basis.
125 Citations
28 Claims
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1. A graphics system, including:
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a graphics pipeline;
an embedded frame buffer; and
an arrangement that reconfigures the embedded frame buffer to store image data in either RGB color format or YUV luma/chroma format. - View Dependent Claims (2, 3, 4)
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5. A graphics processor, including:
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image processing circuitry; and
an embedded frame buffer;
wherein the embedded frame buffer is selectively configurable to received data in any of the following formats;
point sampled color and depth;
super-sampled color and depth; and
YUV. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13)
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14. A graphics system, comprising a graphics chip having graphics processing circuitry and an embedded frame buffer for storing frame data prior to sending the frame data to an external location, wherein the embedded frame buffer is selectively configurable between the following pixel formats:
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RGB8 and 24 bit Z;
RGBA6 and 24 bit Z;
Three R5G6B5 color and 16 bit Z super-samples; and
YUV 4;
2;
0. - View Dependent Claims (15, 17, 18)
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16. (canceled)
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19. In a graphics chip having pixel processing circuitry and an embedded frame buffer for storing pixel data prior to transferring the pixel data to an external destination, an improvement comprising:
a reconfigurable embedded frame buffer which can be selectively configured to store any of the following pixel formats;
48 bit point sampled color and Z;
96 bit super-sampled color and Z; and
YUV. - View Dependent Claims (20, 22)
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21. (cancelled)
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23. A method of using an embedded frame buffer in a graphics system, including the steps of:
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providing an embedded frame buffer that is selectively configurable to store image data in either RGB color format or YUV color format; and
providing an interface to the graphics system which controls the configuration of the embedded frame buffer. - View Dependent Claims (24, 25, 26, 28)
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27. (cancelled)
Specification