In-game shot aiming indicator
First Claim
1. A method of providing a visual aim indicator in a video game, the method comprising:
- receiving a first set of at least one control input from a player;
analyzing the first set of at least one control input to determine an aim input value;
selecting one of a set of aim points from the aim input value, wherein each of the set of aim points has a predetermined position; and
displaying a visual aim indicator at the position associated with the selected aim point.
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Accused Products
Abstract
A visual aim indicator shows players the position of a selected one of a set of aim points during a video game. Each of the set of aim points has a predetermined position. The predetermined positions are within a target region, so that the visual aim indicator shows players the likely destination of their aim. Each aim point is associated with a range of control input values, so that players do not need to provide a precise control input value and can quickly select one of the set of aim points. The sizes of the ranges of control input values associated with the aim points can vary so that a player'"'"'s aim inputs can be biased towards or away from specific aim points. The visual aim indicator is displayed intermittently during an aiming mode of operation and removed from view when the player completes the aiming mode of operation.
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Citations
24 Claims
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1. A method of providing a visual aim indicator in a video game, the method comprising:
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receiving a first set of at least one control input from a player;
analyzing the first set of at least one control input to determine an aim input value;
selecting one of a set of aim points from the aim input value, wherein each of the set of aim points has a predetermined position; and
displaying a visual aim indicator at the position associated with the selected aim point. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. An information storage medium including a set of instructions adapted to direct an information processing device to perform an operation, the operation comprising:
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receiving a first set of at least one control input from a player;
analyzing the first set of at least one control input to determine an aim input value;
selecting one of a set of aim points from the aim input value, wherein each of the set of aim points has a predetermined position; and
displaying a visual aim indicator at the position associated with the selected aim point. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification