Novel man machine interfaces and applications
First Claim
1. A game comprising:
- a game member freely held in a hand of a player of said game;
a display providing video representations of objects controlled by a use of said game member;
at least one TV camera to obtain images of said game member;
means to analyze said images to provide information relating to a position or orientation of said game member; and
computer means to control said display using said game member position or orientation information.
1 Assignment
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Accused Products
Abstract
Affordable methods and apparatus are disclosed for inputting position, attitude (orientation) or other object characteristic data to computers for the purpose of Computer Aided Design, Painting, Medicine, Teaching, Gaming, Toys, Simulations, Aids to the disabled, and internet or other experiences. Preferred embodiments of the invention utilize electro-optical sensors, and particularly TV Cameras, providing optically inputted data from specialized datum'"'"'s on objects and/or natural features of objects. Objects can be both static and in motion, from which individual datum positions and movements can be derived, also with respect to other objects both fixed and moving. Real-time photogrammetry is preferably used to determine relationships of portions of one or more datums with respect to a plurality of cameras or a single camera processed by a conventional PC.
208 Citations
20 Claims
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1. A game comprising:
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a game member freely held in a hand of a player of said game;
a display providing video representations of objects controlled by a use of said game member;
at least one TV camera to obtain images of said game member;
means to analyze said images to provide information relating to a position or orientation of said game member; and
computer means to control said display using said game member position or orientation information. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for playing a video game comprising the steps of:
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providing a game member freely held in a hand of a game player;
displaying on a computer controlled display a video representation of a game object;
using at least one TV camera, obtaining an image of said game member;
analyzing said image of said game member to provide information relating to the position or orientation of said game member; and
controlling said display using said information. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method by which a player may play a video game, comprising the steps of:
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providing a computer controlled display;
displaying a representation of a game related object on said display;
simulating with at least one body part of said player at least a portion of said object depicted on said screen;
imaging said at least one body part of said player with a TV camera;
using the image obtained by said TV camera, determining information concerning said body part; and
from said determined information, controlling said display of said game related object. - View Dependent Claims (18, 19, 20)
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Specification