GAMING DEVICE HAVING PERCEIVED SKILL
First Claim
1. A gaming device operable under control of a processor, said gaming device comprising:
- a display device controlled by the processor;
a player interface operable to communicate with the processor;
a game controlled by the processor and operable upon a wager by a player; and
a bonus round, said bonus round controlled by the processor and including;
(i) a number of successful outcomes provided to the player, said number being at least two, (ii) a number of attempts at producing the successful outcomes individually determined in the bonus round, said number of attempts determined by how many attempts are needed for the processor to produce said number of successful outcomes in the bonus round, each attempt including the player activating the player interface, wherein the processor'"'"'s determination if each attempt is successful is without regard to correct timing or correct aiming by the player using the player interface and wherein the number of attempts can be greater than the number of successful outcomes, and (iii) an individual award provided to the player for each successful outcome.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device wherein a player'"'"'s skill at an action or event determines or appears to determine the player'"'"'s success or failure. In reality, a database of information stores a number of successful results, and the game selects an award for each successful result. The action or event involves skill in real life, which requires the player to estimate the time an action will require and/or requires the player to aim at an object or estimate the direction necessary to successfully produce a result. The game can employ software adapted to determine if a player'"'"'s aim or timing is successful. The game can alternatively randomly determine the player'"'"'s success. The game displays the player'"'"'s attempt or action on the screen depicting success or failure and awards gaming device credits or multipliers for successful results.
150 Citations
20 Claims
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1. A gaming device operable under control of a processor, said gaming device comprising:
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a display device controlled by the processor;
a player interface operable to communicate with the processor;
a game controlled by the processor and operable upon a wager by a player; and
a bonus round, said bonus round controlled by the processor and including;
(i) a number of successful outcomes provided to the player, said number being at least two, (ii) a number of attempts at producing the successful outcomes individually determined in the bonus round, said number of attempts determined by how many attempts are needed for the processor to produce said number of successful outcomes in the bonus round, each attempt including the player activating the player interface, wherein the processor'"'"'s determination if each attempt is successful is without regard to correct timing or correct aiming by the player using the player interface and wherein the number of attempts can be greater than the number of successful outcomes, and (iii) an individual award provided to the player for each successful outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming device, said method comprising:
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(a) initiating a game upon a wager by a player;
(b) initiating a bonus round upon a triggering event, said bonus round including a number of successful outcomes provided to the player, said number being at least two;
(c) providing a number of attempts at producing the successful outcomes individually determined in the bonus round, said number of attempts determined by how many attempts are needed to produce said number of successful outcomes in the bonus round, each attempt including the player activating a player interface, wherein the determination if each attempt is successful is made without regard to correct timing or correct aiming by the player using the player interface, and wherein the number of attempts can be greater than the number of successful outcomes; and
(d) providing an individual award to the player for each successful outcome. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification