FINANCIAL TRADING GAME
First Claim
1. A gaming device operable under control of a processor, said gaming device comprising:
- a game operable upon a wager by a player;
an input device in communication with the processor;
a display device controlled by the processor; and
a graph in the game and displayable by the display device, said graph including values on a first index and an indication of time on a second index;
wherein said processor is programmed to operate with the display device and the input device to;
(a) cause the display of an icon on the graph;
(b) cause the display of a first value plotted on the graph;
(c) cause the display of at least one other randomly determined value on the graph;
(d) cause the display of a line which interests the values plotted on the graph;
(e) initiate an event if the line intersects the icon displayed on the graph; and
(f) provide the player an outcome based on the values plotted on the graph.
2 Assignments
0 Petitions
Accused Products
Abstract
A game and in particular an electronic game that simulates trading securities on an exchange. The game is preferably played as a video gaming machine for gambling purposes. A computing device is provided having, among other things, a video screen display on which a line chart is displayed. The computing device also includes a selection device, which provides a means by which the player interacts with the computing device to “buy” or “sell”. The line chart includes a vertical axis that corresponds to the value or price of one or more securities, and a horizontal axis that corresponds to time. A segmented line is plotted on the line chart during a round of play. A random number generator randomly determines the vertical axis value for each point plotted along the segmented line.
110 Citations
38 Claims
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1. A gaming device operable under control of a processor, said gaming device comprising:
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a game operable upon a wager by a player;
an input device in communication with the processor;
a display device controlled by the processor; and
a graph in the game and displayable by the display device, said graph including values on a first index and an indication of time on a second index;
wherein said processor is programmed to operate with the display device and the input device to;
(a) cause the display of an icon on the graph;
(b) cause the display of a first value plotted on the graph;
(c) cause the display of at least one other randomly determined value on the graph;
(d) cause the display of a line which interests the values plotted on the graph;
(e) initiate an event if the line intersects the icon displayed on the graph; and
(f) provide the player an outcome based on the values plotted on the graph. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming device operable under control of a processor, said gaming device comprising:
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a game which includes an item that is associated with a plurality of different values;
a display device controlled by the processor; and
a graph displayable by the display device, said graph having a vertical axis and a horizontal axis, wherein the vertical axis corresponds to the different values associated with said item and the horizontal axis corresponds to an indication of time;
wherein the processor is programmed to;
(a) cause the display of at least one icon on the graph;
(b) randomly generate one of the values associated with the item;
(c) cause the display of said value plotted on said graph;
(d) initiate an event if the one of the displayed values intersects the icon displayed on the graph; and
(e) repeat (b) to (d) until a termination event occurs; and
(f) when said termination event occurs, provide the player with an outcome based on at least two of the values displayed on the graph. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A method of operating a gaming device including a game operable upon a wager by a player and a graph in the game which includes value on a first index and an indication of time on a second index, said method comprising:
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(a) displaying of an icon on the graph;
(b) displaying a first value plotted on the graph;
(c) displaying at least one other value on the graph;
(d) displaying a line which interests the values plotted on the graph;
(e) initiating an event if the line intersects the icon displayed on the graph; and
(f) providing the player an outcome based on the values plotted on the graph. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method of operating a gaming device including a game which includes an item that is associated with a plurality of different values and a graph having a vertical axis and a horizontal axis, wherein the vertical axis corresponds to the different values associated with said item and the horizontal axis corresponds to an indication of time, said method comprising:
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(a) displaying at least one icon on the graph;
(b) randomly generating one of the values associated with the item;
(c) displaying said value by plotting said value on said graph;
(d) initiating an event if the one of the displayed values intersects the icon displayed on the graph; and
(e) repeat (b) to (d) until a termination event occurs; and
(f) when said termination event occurs, provide the player with an outcome based on at least two of the values displayed on the graph. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification